Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
our hero's king lands on C1 and defeats Bat's rook!
Checkmate! our hero topples Bat and claims victory.
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The battle, move by move
With a steady hand, our hero brings the pawn to D3, while bat's knight advances from B7 to D8. From C1 to H6, our hero's bishop swallows Bat's rook.
Bat sets the pawn on A3, watching every square. A clean strike: our hero's pawn topples the pawn on A3.
From the dark, Bat pushes the king to F7. From D3 to E4, our hero's pawn swallows Bat's pawn.
Bat answers by moving the king from F7 to G8. A clean strike: our hero's pawn topples the pawn on D5.
With dungeon cunning, Bat brings the pawn to B5. With a steady hand, our hero brings the bishop to G5, and bat's knight advances from D8 to F7.
our hero advances the bishop from G5 to E7, while bat sets the knight on G5, watching every square. From E7 to G5, our hero's bishop swallows Bat's knight.
From the dark, Bat pushes the pawn to C4; then our hero's bishop takes E7, leaving G5 behind. Bat answers by moving the pawn from B5 to B4.
From A3 to B4, our hero's pawn swallows Bat's pawn.
With dungeon cunning, Bat brings the pawn to C3. A clean strike: our hero's bishop topples the pawn on D6.
Bat's king advances from G8 to F7. From D6 to E5, our hero's bishop swallows Bat's pawn.
Bat sets the pawn on C2, watching every square; then without hurry or fear, our hero places the king on D2. Bat's pawn crowns on C1 and a hostile rook is born.
From D2 to C1, our hero's king swallows Bat's rook.
Bat answers by moving the pawn from A7 to A5. A clean strike: our hero's pawn topples the pawn on A5.
With dungeon cunning, Bat brings the king to G6. With a steady hand, our hero brings the pawn to D6, and bat's king advances from G6 to H5.
our hero advances the pawn from D6 to D7, while bat sets the king on G6, watching every square. Promotion: on D8, our hero turns a pawn into a queen.
From the dark, Bat pushes the king to F7. Check: our hero tightens the net by bringing the queen to F6.
Bat answers by moving the king from F7 to G8. And it is checkmate: our hero ends the game on G7.