Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the king leaps from D2 to E1 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero advances the pawn from C2 to C3; then rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on D3.
From the dark, Rat pushes the pawn to E5. our hero captures the enemy pawn: the pawn leaps from D3 to C4.
Rat answers by moving the knight from D7 to C5, while our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the pawn to F3. A cruel blow: Rat's pawn captures our hero's pawn on B2.
our hero advances the pawn from E3 to E4. Check from Rat: the knight plants itself on D3.
Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the knight to E1. our hero claims the enemy knight by landing on E1.
On B1, Rat promotes and gains a reinforcing knight.
our hero captures the enemy pawn: the pawn leaps from F3 to G4.
With dungeon cunning, Rat brings the knight to A3. With a steady hand, our hero brings the pawn to C5, and right after that rat's king advances from D8 to D7.
our hero advances the pawn from G2 to G3; then rat sets the knight on B1, watching every square. Without hurry or fear, our hero places the king on E2.
From the dark, Rat pushes the king to E7, and our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the knight from B1 to A3, while our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Rat brings the knight to B5. our hero captures the enemy pawn: the pawn leaps from H5 to G6.
After toppling the pawn on C3, Rat threatens our hero's king.
our hero advances the king from E2 to D3, and right after that rat sets the king on F8, watching every square. our hero captures the enemy knight: the king leaps from D3 to C3.
From the dark, Rat pushes the king to G8, while our hero's king takes B3, leaving C3 behind. Rat answers by moving the king from G8 to H8, and our hero slides the king across the board, from B3 to A4.
With dungeon cunning, Rat brings the king to G8. our hero claims the enemy pawn by landing on A5.
Rat's king advances from G8 to F8. our hero advances the king from A5 to B4; then rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to F6, and our hero's pawn takes A5, leaving A4 behind.
A cruel blow: Rat's king captures our hero's pawn on G6.
our hero slides the pawn across the board, from A5 to A6, and right after that with dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the pawn to A7; then rat's king advances from G5 to G6.
our hero's pawn crowns on A8 and becomes a queen.
Rat sets the king on F7, watching every square. our hero captures the enemy pawn: the queen leaps from A8 to C6.
From the dark, Rat pushes the king to F8. our hero claims the enemy pawn by landing on C7.
Rat answers by moving the king from F8 to G8. our hero captures the enemy pawn: the queen leaps from C7 to E5.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to C6, and right after that rat's king advances from F8 to G8.
our hero advances the pawn from C6 to C7; then rat sets the king on F7, watching every square. our hero's pawn crowns on C8 and becomes a queen.
From the dark, Rat pushes the king to G6. our hero gives check with the queen on E8.
Rat answers by moving the king from G6 to H6, while our hero slides the queen across the board, from E5 to F5. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the pawn to E5; then rat's king advances from G7 to H6. And it is checkmate: our hero ends the game on F8.