Battle chronicle

A new legend is written: our hero challenges Skeleton on floor 11.

our hero answers with fury: the pawn leaps from H2 to G3 and captures the enemy rook.

In the end, our hero delivers checkmate and Skeleton flees the board.

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The battle, move by move

With a steady hand, our hero brings the pawn to G3. Skeleton's rook falls on G3 and tears the pawn from our hero.

our hero captures the enemy rook: the pawn leaps from H2 to G3.

Skeleton sets the pawn on G5, watching every square, while without hurry or fear, our hero places the rook on H3. From the dark, Skeleton pushes the king to D8.

our hero captures the enemy pawn: the pawn leaps from A2 to B3.

Skeleton answers by moving the king from D8 to E8. our hero claims the enemy pawn by landing on A4.

With dungeon cunning, Skeleton brings the knight to D5. With a steady hand, our hero brings the king to F2; then skeleton's bishop advances from C7 to D6.

our hero advances the pawn from E2 to E3, and right after that skeleton sets the knight on B8, watching every square. Check: our hero tightens the net by bringing the queen to H5.

From the shadows, Backstab. Skeleton loses a piece to our hero's blade.

From the dark, Skeleton pushes the king to F8. our hero's queen takes H7, leaving H5 behind, and skeleton answers by moving the rook from E6 to E7.

From H8, our hero's queen forces Skeleton to defend.

With dungeon cunning, Skeleton brings the king to F7. Check: our hero tightens the net by bringing the rook to H7.

Skeleton's king advances from F7 to E6; then our hero advances the rook from H7 to H5. Skeleton sets the king on D7, watching every square.

Without hurry or fear, our hero places the rook on A3, and from the dark, Skeleton pushes the pawn to C4. our hero's rook takes A1, leaving A3 behind, while skeleton answers by moving the king from D7 to C7.

our hero slides the bishop across the board, from F1 to H3. With dungeon cunning, Skeleton brings the knight to A6; then with a steady hand, our hero brings the knight to F3.

Skeleton's king advances from C7 to B7, and right after that our hero advances the pawn from B2 to B3. After toppling the pawn on G3, Skeleton threatens our hero's king.

our hero captures the enemy bishop: the king leaps from F2 to G3.

From the dark, Skeleton pushes the king to A7. our hero claims the enemy pawn by landing on C4.

Skeleton answers by moving the rook from E7 to E5; then our hero slides the rook across the board, from H5 to H6. With dungeon cunning, Skeleton brings the pawn to B3.

our hero claims the enemy knight by landing on D5.

Skeleton's knight advances from A6 to C7; then our hero advances the bishop from C1 to A3. our hero activates Backstab and silently removes a threat from Skeleton.

A cruel blow: Skeleton's rook captures our hero's pawn on E3.

our hero claims the enemy rook by landing on E3.

From the dark, Skeleton pushes the king to A6, while our hero's knight takes D2, leaving B1 behind. Skeleton answers by moving the king from A6 to A7.

our hero slides the rook across the board, from A1 to B1; then with dungeon cunning, Skeleton brings the knight to B5. With a steady hand, our hero brings the bishop to B2, and right after that skeleton's knight advances from B5 to C7.

our hero advances the queen from H8 to G7. Skeleton sets the king on A8, watching every square. our hero captures the enemy knight: the queen leaps from G7 to C7.

From the dark, Skeleton pushes the pawn to C5. our hero delivers the final mate from H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 26 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
22 / 3
First capture
move 1
Skills used
2

Floor 11 statistics

Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 79% of the games on this floor.

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