Battle chronicle

our hero draws pieces against Gelatin. The dungeon watches in silence.

our hero answers with fury: the bishop leaps from B2 to F6 and captures the enemy rook.

In the end, our hero delivers checkmate and Gelatin flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on F3.

With dungeon cunning, Gelatin brings the pawn to E3. From D2 to E3, our hero's pawn swallows Gelatin's pawn.

Gelatin's bishop advances from E6 to G8. our hero advances the knight from G1 to E2, while gelatin sets the king on D8, watching every square.

Without hurry or fear, our hero places the knight on D4. From the dark, Gelatin pushes the knight to F4.

A clean strike: our hero's pawn topples the knight on F4.

Gelatin answers by moving the bishop from G8 to E6. By taking the bishop on E6, our hero drives Gelatin into check.

With dungeon cunning, Gelatin brings the king to C8. A clean strike: our hero's knight topples the pawn on G5.

Gelatin's pawn advances from B3 to B2. From C1 to B2, our hero's bishop swallows Gelatin's pawn.

Gelatin sets the pawn on C5, watching every square. A clean strike: our hero's bishop topples the pawn on G7.

From the dark, Gelatin pushes the knight to D5, and right after that our hero's knight takes E6, leaving G5 behind. Gelatin answers by moving the king from C8 to D7; then our hero slides the pawn across the board, from F4 to F5.

With dungeon cunning, Gelatin brings the king to E7. With a steady hand, our hero brings the pawn to H4, and gelatin's rook advances from A6 to A3.

our hero advances the bishop from G7 to B2, while gelatin sets the rook on A6, watching every square. Without hurry or fear, our hero places the pawn on H5.

From the dark, Gelatin pushes the pawn to B5. A clean strike: our hero's knight topples the pawn on C5.

Gelatin answers by moving the rook from A6 to F6. By taking the rook on F6, our hero drives Gelatin into check.

With dungeon cunning, Gelatin brings the king to D6. With a steady hand, our hero brings the pawn to H6, while gelatin's knight advances from D5 to E7.

our hero gives check with the knight on B7.

Gelatin sets the king on C7, watching every square; then without hurry or fear, our hero places the pawn on H7. From the dark, Gelatin pushes the king to C6.

Promotion: on H8, our hero turns a pawn into a queen.

Gelatin answers by moving the king from C6 to D5. our hero gives check with the queen on G8.

With dungeon cunning, Gelatin brings the king to C6. From E6, our hero's queen forces Gelatin to defend.

Gelatin moves the king from C6 to B7 and topples our hero's knight.

By taking the knight on E7, our hero drives Gelatin into check.

Gelatin sets the king on C6, watching every square, and right after that without hurry or fear, our hero places the bishop on B2. From the dark, Gelatin pushes the pawn to B4; then our hero's pawn takes F6, leaving F5 behind.

Gelatin answers by moving the king from C6 to B5, and right after that our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Gelatin brings the pawn to B3.

Promotion: on F8, our hero turns a pawn into a queen.

Gelatin's king advances from B5 to A6. From A3, our hero's queen forces Gelatin to defend.

Gelatin sets the king on B7, watching every square. By taking the pawn on B3, our hero drives Gelatin into check.

From the dark, Gelatin pushes the king to A7. And it is checkmate: our hero ends the game on A3.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 30 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
11 / 1
Material captured (hero / opponent)
21 / 3
First capture
move 0

Floor 7 statistics

Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 56% of the games on this floor.

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