Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the pawn leaps from G4 to H5 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

From the dark, Rat pushes the pawn to E5, and right after that our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the king from E8 to D8.

A clean strike: our hero's pawn topples the pawn on G4.

With dungeon cunning, Rat brings the knight to F8. With a steady hand, our hero brings the pawn to E3, and rat's knight advances from F8 to D7.

our hero advances the pawn from C2 to C3, while rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on D4.

From the dark, Rat pushes the king to E8; then our hero's king takes D2, leaving E1 behind. Rat advances to D4 and claims our pawn.

From C3 to D4, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to C3, while rat's king advances from E7 to D6.

From C3 to C4, our hero's king swallows Rat's pawn.

Rat sets the king on E6, watching every square; then without hurry or fear, our hero places the king on B3. From the dark, Rat pushes the king to D6, and right after that our hero's king takes A4, leaving B3 behind.

Rat answers by moving the pawn from C6 to C5; then our hero slides the king across the board, from A4 to B5. With dungeon cunning, Rat brings the king to D5.

From B5 to A5, our hero's king swallows Rat's pawn.

Rat moves the pawn from C5 to D4 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on D4.

Rat advances to D4 and claims our pawn.

Without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the pawn to C5; then our hero's king takes C6, leaving B5 behind.

Rat answers by moving the knight from D7 to F6, and right after that our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the knight to H5.

With a steady hand, our hero brings the pawn to G4, while rat's king advances from D4 to E4. From C6 to C5, our hero's king swallows Rat's pawn.

Rat sets the king on D3, watching every square. A clean strike: our hero's pawn topples the knight on H5.

From the dark, Rat pushes the king to C2, and right after that our hero's king takes B4, leaving C5 behind. Rat answers by moving the king from C2 to D1.

A clean strike: our hero's pawn topples the pawn on G6.

With dungeon cunning, Rat brings the king to E1. With a steady hand, our hero brings the pawn to G7, and rat's king advances from E1 to F1.

Promotion: on G8, our hero turns a pawn into a queen.

Rat sets the king on G1, watching every square, and right after that without hurry or fear, our hero places the queen on H8. From the dark, Rat pushes the king to H1; then our hero's pawn takes G6, leaving G5 behind.

Rat answers by moving the king from H1 to G2, and right after that our hero slides the queen across the board, from H8 to E5. With dungeon cunning, Rat brings the king to H1.

With a steady hand, our hero brings the pawn to G7, while rat's king advances from H1 to G2. Promotion: on G8, our hero turns a pawn into a queen.

Rat sets the king on H1, watching every square. From E1, our hero's queen forces Rat to defend.

Rat advances to H2 and claims our pawn.

Check: our hero tightens the net by bringing the queen to H8.

Rat answers by moving the king from H2 to G2; then our hero slides the queen across the board, from E1 to E7. With dungeon cunning, Rat brings the king to F1.

From F8, our hero's queen forces Rat to defend.

Rat's king advances from F1 to G1. Check: our hero tightens the net by bringing the queen to G7.

Rat sets the king on H1, watching every square. And it is checkmate: our hero ends the game on H8.