Battle chronicle
The duel begins: our hero against Geist on floor 13.
With an adventurer's precision, our hero takes the rival knight on B1.
Draw. The dungeon keeps the names of our hero and Geist.
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The battle, move by move
With a steady hand, our hero brings the pawn to G3; then geist's pawn advances from C4 to C3. our hero advances the king from E1 to D1, and right after that geist sets the knight on B1, watching every square.
Without hurry or fear, our hero places the king on C1. From the dark, Geist pushes the pawn to A3. our hero claims the enemy knight by landing on B1.
Check from Geist: the pawn plants itself on C2.
our hero captures the enemy pawn: the king leaps from B1 to C2.
With dungeon cunning, Geist brings the pawn to D5. With a steady hand, our hero brings the king to C1, and right after that geist's pawn advances from A3 to A2.
our hero advances the king from C1 to B2. In that instant, Backstab: one of Geist's pieces vanishes without a trace.
Geist sets the king on F8, watching every square. Without hurry or fear, our hero places the king on C1, and from the dark, Geist pushes the pawn to E2.
our hero's king takes D2, leaving C1 behind, while geist answers by moving the pawn from C5 to C4. our hero claims the enemy pawn by landing on E2.
With dungeon cunning, Geist brings the pawn to A4; then with a steady hand, our hero brings the knight to C3. our hero activates Backstab and silently removes a threat from Geist.
Geist's pawn advances from A4 to A3, and our hero advances the king from D2 to C2. Geist sets the bishop on E3, watching every square, while without hurry or fear, our hero places the pawn on G4.
From the dark, Geist pushes the bishop to D4, and our hero's pawn takes G5, leaving G4 behind. Geist answers by moving the pawn from A3 to A2.
our hero captures the enemy pawn: the knight leaps from C3 to A2.
With dungeon cunning, Geist brings the bishop to F2. With a steady hand, our hero brings the pawn to G6; then geist's bishop advances from F2 to E1.
From G7, our hero's pawn forces Geist to defend.
Geist sets the king on E8, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Geist pushes the king to D7. our hero captures the pawn on E6 and leaves Geist in check.
In that instant, Backstab: one of Geist's pieces vanishes without a trace.
Geist answers by moving the king from D7 to C7. our hero captures the pawn on E7 and leaves Geist in check.
With dungeon cunning, Geist brings the king to B8. Check: our hero tightens the net by bringing the queen to E5.
Geist's king advances from B8 to A8. our hero captures the pawn on D5 and leaves Geist in check.
Geist sets the king on B8, watching every square. Without hurry or fear, our hero places the queen on D1, and from the dark, Geist pushes the bishop to C3.
our hero's queen takes D3, leaving D1 behind. From the shadows, Backstab. Geist loses a piece to our hero's blade.
Geist answers by moving the king from B8 to A8. our hero gives check with the queen on D5.
With dungeon cunning, Geist brings the king to B8, while with a steady hand, our hero brings the knight to B4. Geist's king advances from B8 to C8, and our hero advances the knight from B4 to C6.
Geist sets the king on B7, watching every square, while without hurry or fear, our hero places the king on C3. From the dark, Geist pushes the king to A8.
our hero's king takes B4, leaving C3 behind; then geist answers by moving the king from A8 to B7. our hero slides the king across the board, from B4 to B5, and right after that with dungeon cunning, Geist brings the king to C7.
With a steady hand, our hero brings the king to C5. Geist's king advances from C7 to C8, while our hero advances the king from C5 to B6.
Neither our hero nor Geist claims victory. A draw on the board.