Battle chronicle

The duel begins: our hero against Gelatin on floor 7.

our hero answers with fury: the bishop leaps from C1 to F4 and captures the enemy rook.

In the end, our hero delivers checkmate and Gelatin flees the board.

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The battle, move by move

our hero captures the enemy rook: the bishop leaps from C1 to F4.

From the dark, Gelatin pushes the bishop to F8, while our hero castles long, opening another wing of battle. Gelatin answers by moving the pawn from B4 to B3.

our hero gives check with the rook on E1.

With dungeon cunning, Gelatin brings the king to F7. With a steady hand, our hero brings the knight to F3, and right after that gelatin's knight advances from F6 to G8.

Check: our hero tightens the net by bringing the knight to E5.

Gelatin sets the king on E7, watching every square. our hero gives check with the knight on G6.

From the dark, Gelatin pushes the king to F6. our hero captures the enemy bishop: the knight leaps from G6 to F8.

A cruel blow: Gelatin's knight captures our hero's knight on F8.

our hero slides the bishop across the board, from F4 to D6, and right after that with dungeon cunning, Gelatin brings the king to G6. our hero captures the enemy knight: the bishop leaps from D6 to F8.

In that instant, Backstab: one of Gelatin's pieces vanishes without a trace.

Gelatin's king advances from G6 to F7, and right after that our hero advances the bishop from F8 to D6. Gelatin sets the pawn on A3, watching every square.

Without hurry or fear, our hero places the rook on E3, while from the dark, Gelatin pushes the pawn to A2. our hero's king takes B2, leaving C1 behind, and gelatin answers by moving the pawn from C5 to C4.

our hero slides the rook across the board, from E3 to E1. With dungeon cunning, Gelatin brings the king to F6. Check: our hero tightens the net by bringing the rook to F1.

Gelatin's king advances from F6 to G6; then our hero advances the bishop from D6 to E5. Gelatin sets the pawn on B5, watching every square.

From G1, our hero's rook forces Gelatin to defend.

From the dark, Gelatin pushes the king to F5. our hero's bishop takes C3, leaving E5 behind, while gelatin answers by moving the pawn from A6 to A5.

our hero claims the enemy pawn by landing on A5.

With dungeon cunning, Gelatin brings the pawn to G5; then with a steady hand, our hero brings the rook to H1. Gelatin's pawn advances from D7 to D5.

our hero claims the enemy pawn by landing on H6.

On A1, Gelatin promotes and gains a reinforcing bishop.

our hero captures the enemy bishop: the king leaps from B2 to A1.

From the dark, Gelatin pushes the pawn to D4. our hero's king takes B2, leaving A1 behind. our hero activates Backstab and silently removes a threat from Gelatin.

Gelatin answers by moving the king from F5 to E4. Check: our hero tightens the net by bringing the rook to E6.

With dungeon cunning, Gelatin brings the king to D3. With a steady hand, our hero brings the bishop to B4.

Check from Gelatin: the pawn plants itself on C3.

our hero advances the king from B2 to C1. Gelatin sets the pawn on G4, watching every square, and without hurry or fear, our hero places the rook on G6.

From the dark, Gelatin pushes the king to E4. our hero captures the pawn on G4 and leaves Gelatin in check.

Gelatin answers by moving the king from E4 to E3. From G3, our hero's rook forces Gelatin to defend.

With dungeon cunning, Gelatin brings the king to F2. With a steady hand, our hero brings the rook to D3, and right after that gelatin's pawn advances from C3 to C2.

our hero claims the enemy pawn by landing on C2.

Gelatin sets the king on G2, watching every square. our hero captures the enemy pawn: the rook leaps from D3 to D4.

From the dark, Gelatin pushes the king to H2, and our hero's rook takes D5, leaving D4 behind. Gelatin answers by moving the king from H2 to H1.

our hero captures the enemy pawn: the rook leaps from D5 to B5.

With dungeon cunning, Gelatin brings the king to H2. With a steady hand, our hero brings the king to D2; then gelatin's king advances from H2 to H1.

our hero advances the rook from B5 to G5. Gelatin sets the king on H2, watching every square, and without hurry or fear, our hero places the king on E2.

From the dark, Gelatin pushes the king to H3, while our hero's king takes F2, leaving E2 behind. Gelatin answers by moving the king from H3 to H2.

our hero delivers the final mate from H5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 16 s
Moves
75
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
20 / 3
First capture
move 0
Skills used
2

Floor 7 statistics

Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 78% of the games on this floor.

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