Battle chronicle
The duel begins: our hero against Bat on floor 4.
our hero's king lands on H4 and defeats Bat's rook!
Checkmate! our hero topples Bat and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the rook leaps from A1 to A4.
Bat's king advances from E8 to F7. our hero advances the pawn from H2 to H3, and right after that bat sets the pawn on A5, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Bat pushes the rook to H7, while our hero's king takes E3, leaving E2 behind.
Bat answers by moving the king from F7 to F8, and our hero slides the king across the board, from E3 to F2. With dungeon cunning, Bat brings the knight to D8.
With a steady hand, our hero brings the king to G3, and right after that bat's rook advances from H7 to H5. our hero advances the king from G3 to G4; then bat sets the pawn on B5, watching every square.
our hero claims the enemy pawn by landing on A5.
From the dark, Bat pushes the rook to H7. our hero captures the enemy pawn: the rook leaps from A5 to B5.
Bat answers by moving the pawn from C5 to C4. our hero claims the enemy pawn by landing on D5.
Bat's rook reaches H4 and threatens our hero's king.
our hero captures the enemy rook: the king leaps from G4 to H4.
Bat's king advances from F8 to E7. our hero advances the pawn from G2 to G4, and right after that bat sets the pawn on E3, watching every square.
our hero captures the enemy pawn: the pawn leaps from D2 to E3.
From the dark, Bat pushes the king to F8. our hero claims the enemy pawn by landing on D6.
Bat answers by moving the knight from D8 to B7, and our hero slides the rook across the board, from D6 to D5. With dungeon cunning, Bat brings the king to E7.
our hero captures the pawn on E5 and leaves Bat in check.
Bat's king advances from E7 to D6. our hero advances the rook from E5 to B5; then bat sets the pawn on C3, watching every square.
our hero claims the enemy knight by landing on B7.
From the dark, Bat pushes the king to C6, and our hero's rook takes B1, leaving B7 behind. Bat answers by moving the pawn from C3 to C2, while our hero slides the rook across the board, from B1 to C1.
With dungeon cunning, Bat brings the king to B5. our hero captures the enemy pawn: the rook leaps from C1 to C2.
Bat's king advances from B5 to B6. our hero advances the pawn from G4 to G5, and right after that bat sets the king on B5, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Bat pushes the king to B6, while our hero's pawn takes G7, leaving G6 behind.
Bat answers by moving the king from B6 to A6. our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Bat brings the king to B5. our hero gives check with the queen on C4.
Bat's king advances from B5 to B6. From B2, our hero's rook forces Bat to defend.
Bat sets the king on A7, watching every square. our hero delivers the final mate from A4.