Battle chronicle
A new legend is written: our hero challenges Young Treant on floor 22.
A cruel blow: Young Treant's pawn captures our hero's queen on H5.
Checkmate! our hero topples Young Treant and claims victory.
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The battle, move by move
Check: our hero tightens the net by bringing the queen to H5.
Young Treant sets the pawn on G6, watching every square. our hero captures the enemy bishop: the bishop leaps from F1 to A6.
From the dark, Young Treant pushes the queen to D7. our hero claims the enemy pawn by landing on C3.
Young Treant gives check with the bishop on F2.
our hero slides the king across the board, from E1 to F1. A cruel blow: Young Treant's pawn captures our hero's queen on H5.
With a steady hand, our hero brings the bishop to B5, and right after that young Treant's rook advances from D5 to C5. our hero captures the queen on D7 and leaves Young Treant in check.
A cruel blow: Young Treant's king captures our hero's bishop on D7.
Without hurry or fear, our hero places the knight on E4. Young Treant's rook falls on C2 and tears the pawn from our hero.
our hero's knight takes E2, leaving G1 behind. Young Treant answers by moving the rook from C2 to C4. our hero claims the enemy bishop by landing on F2.
With dungeon cunning, Young Treant brings the pawn to H4. With a steady hand, our hero brings the knight to H3.
After toppling the bishop on C1, Young Treant threatens our hero's king.
our hero claims the enemy rook by landing on C1.
Young Treant sets the king on D6, watching every square, and without hurry or fear, our hero places the king on G2. From the dark, Young Treant pushes the king to D7.
Check: our hero tightens the net by bringing the rook to D1.
Young Treant answers by moving the king from D7 to E8, and our hero slides the rook across the board, from C1 to C7. With dungeon cunning, Young Treant brings the knight to A4.
With a steady hand, our hero brings the rook to B1, and right after that young Treant's knight advances from A4 to B2. our hero captures the enemy knight: the rook leaps from B1 to B2.
Young Treant sets the king on D8, watching every square. our hero claims the enemy pawn by landing on H7.
From the dark, Young Treant pushes the king to C8, and our hero's rook takes A2, leaving B2 behind. Young Treant answers by moving the king from C8 to B8, while our hero slides the rook across the board, from A2 to A6.
With dungeon cunning, Young Treant brings the pawn to F5. With a steady hand, our hero brings the rook to G6; then young Treant's pawn advances from E5 to E4.
Mate. our hero's rook on G8 leaves Young Treant with no escape.