Battle chronicle

The duel begins: our hero against Skeleton on floor 11.

With an adventurer's precision, our hero takes the rival rook on E2.

Skeleton falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from A2 to B3.

Skeleton's knight advances from C7 to D5. our hero claims the enemy pawn by landing on A4.

Skeleton sets the bishop on C4, watching every square, and without hurry or fear, our hero places the pawn on D3. From the dark, Skeleton pushes the pawn to B3.

our hero claims the enemy bishop by landing on C4.

our hero wraps a piece in Stealth; Skeleton passes through the square without seeing it.

In that instant, Backstab: one of Skeleton's pieces vanishes without a trace.

Skeleton's pawn falls on C2 and tears the pawn from our hero.

our hero captures the enemy pawn: the queen leaps from D1 to C2.

With dungeon cunning, Skeleton brings the knight to B4. With a steady hand, our hero brings the queen to C3.

After toppling the pawn on E2, Skeleton threatens our hero's king.

our hero captures the enemy rook: the bishop leaps from F1 to E2.

Skeleton sets the king on D7, watching every square. our hero claims the enemy knight by landing on B4.

From the dark, Skeleton pushes the rook to F5. our hero captures the enemy knight: the queen leaps from B4 to A5.

A cruel blow: Skeleton's rook captures our hero's pawn on F2.

our hero claims the enemy rook by landing on F2.

With dungeon cunning, Skeleton brings the king to E7. From A7, our hero's queen forces Skeleton to defend.

Skeleton's king advances from E7 to D6, and our hero advances the bishop from E2 to F3. Skeleton sets the king on E6, watching every square, while without hurry or fear, our hero places the bishop on E3.

From the dark, Skeleton pushes the pawn to C5, and our hero's rook takes A3, leaving A1 behind. Skeleton answers by moving the king from E6 to E5.

our hero slides the rook across the board, from A3 to D3, and right after that with dungeon cunning, Skeleton brings the king to F6. With a steady hand, our hero brings the rook to D5; then skeleton's king advances from F6 to E6.

our hero advances the queen from A7 to B7. Skeleton sets the pawn on G5, watching every square. Check: our hero tightens the net by bringing the queen to C6.

From the dark, Skeleton pushes the king to F7. our hero gives check with the rook on D7.

Skeleton answers by moving the king from F7 to G8. Mate. our hero's queen on C8 leaves Skeleton with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 31 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
22 / 3
First capture
move 0
Skills used
2

Floor 11 statistics

Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 50% of the games on this floor.

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