Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero answers with fury: the pawn leaps from D2 to C3 and captures the enemy bishop.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from D2 to C3.
With dungeon cunning, Slug brings the knight to H7. With a steady hand, our hero brings the pawn to F3, and right after that slug's knight advances from H7 to G5.
our hero captures the enemy pawn: the pawn leaps from F3 to G4.
Slug sets the pawn on B4, watching every square. our hero claims the enemy pawn by landing on B4.
From the dark, Slug pushes the pawn to C4. our hero captures the enemy pawn: the pawn leaps from A2 to B3.
Slug answers by moving the pawn from D6 to D5. our hero claims the enemy knight by landing on G5.
With dungeon cunning, Slug brings the pawn to B5. With a steady hand, our hero brings the pawn to H4; then slug's pawn advances from C4 to C3.
our hero advances the bishop from G5 to F6, and right after that slug sets the pawn on E3, watching every square. our hero captures the enemy pawn: the pawn leaps from B2 to C3.
From the dark, Slug pushes the king to D7, while our hero's pawn takes H5, leaving H4 behind. Slug answers by moving the king from D7 to E6, and our hero slides the bishop across the board, from F6 to D4.
With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the pawn to H6, and right after that slug's king advances from D7 to D8.
our hero advances the pawn from H6 to H7; then slug sets the pawn on F6, watching every square. our hero's pawn crowns on H8 and becomes a queen.
From the dark, Slug pushes the king to C7. our hero captures the enemy pawn: the queen leaps from H8 to F6.
Slug answers by moving the king from C7 to B8, while our hero slides the queen across the board, from F6 to E7. With dungeon cunning, Slug brings the king to C8.
With a steady hand, our hero brings the bishop to B6; then slug's pawn advances from D5 to D4. And it is checkmate: our hero ends the game on C7.