Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero answers with fury: the pawn leaps from A2 to B3 and captures the enemy bishop.
In the end, our hero delivers checkmate and Slug flees the board.
Loading…
The battle, move by move
our hero claims the enemy bishop by landing on B3.
Slug's pawn falls on B2 and tears the pawn from our hero.
our hero captures the enemy pawn: the bishop leaps from C1 to B2.
Slug's pawn advances from E4 to E3. our hero claims the enemy pawn by landing on E3.
Slug sets the king on D8, watching every square, and without hurry or fear, our hero places the knight on F3. From the dark, Slug pushes the king to C7, while our hero's knight takes G5, leaving F3 behind.
Slug answers by moving the pawn from F7 to F6. our hero captures the enemy pawn: the bishop leaps from B2 to F6.
With dungeon cunning, Slug brings the pawn to B4. With a steady hand, our hero brings the knight to F7, and right after that slug's pawn advances from C5 to C4.
our hero captures the enemy pawn: the pawn leaps from B3 to C4.
Slug sets the pawn on B3, watching every square. our hero claims the enemy pawn by landing on B3.
From the dark, Slug pushes the king to D7, and our hero's pawn takes G4, leaving G2 behind. Slug answers by moving the pawn from D6 to D5.
Check: our hero tightens the net by bringing the knight to E5.
With dungeon cunning, Slug brings the king to E6. With a steady hand, our hero brings the pawn to G5; then slug's king advances from E6 to D6.
our hero advances the knight from E5 to G4. Slug's pawn falls on C4 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from B3 to C4.
From the dark, Slug pushes the king to E6, while our hero's pawn takes E4, leaving E3 behind. Slug answers by moving the pawn from B6 to B5.
our hero captures the enemy pawn: the pawn leaps from C4 to B5.
With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the pawn to B6, and right after that slug's king advances from F7 to G8.
our hero advances the pawn from B6 to B7; then slug sets the king on F8, watching every square. our hero's pawn crowns on B8 and becomes a queen.
From the dark, Slug pushes the king to F7. Check: our hero tightens the net by bringing the queen to C7.
Slug answers by moving the king from F7 to G8. And it is checkmate: our hero ends the game on G7.