Battle chronicle
The duel begins: our hero against Alpha Bat on floor 8.
our hero's king lands on G3 and defeats Alpha Bat's rook!
The duel ends in a draw: our hero and Alpha Bat withdraw.
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The battle, move by move
With a steady hand, our hero brings the king to F2; then alpha Bat's pawn advances from D6 to D5. our hero advances the king from F2 to G1, and right after that alpha Bat sets the rook on F8, watching every square.
Without hurry or fear, our hero places the king on H2. From the dark, Alpha Bat pushes the rook to G8. our hero claims the enemy pawn by landing on H3.
Alpha Bat answers by moving the pawn from E4 to E3. our hero captures the enemy pawn: the pawn leaps from D2 to E3.
Check from Alpha Bat: the rook plants itself on G3.
With a steady hand, our hero brings the king to H2, and right after that alpha Bat's bishop advances from E7 to C5. our hero captures the enemy pawn: the pawn leaps from E3 to F4.
Alpha Bat sets the king on D8, watching every square. our hero claims the enemy rook by landing on G3.
From the dark, Alpha Bat pushes the bishop to A7, and our hero's pawn takes F5, leaving F4 behind. Alpha Bat answers by moving the bishop from A7 to C5, while our hero slides the king across the board, from G3 to F4.
Alpha Bat's bishop reaches D6 and threatens our hero's king.
With a steady hand, our hero brings the king to G5; then alpha Bat's bishop advances from D6 to C5. our hero advances the pawn from F5 to F6, and right after that alpha Bat sets the bishop on D6, watching every square.
Without hurry or fear, our hero places the pawn on F7. From the dark, Alpha Bat pushes the king to C7. our hero's pawn crowns on F8 and becomes a queen.
Check from Alpha Bat: the bishop plants itself on F4.
our hero captures the enemy bishop: the king leaps from G5 to F4.
With dungeon cunning, Alpha Bat brings the king to B6. Check: our hero tightens the net by bringing the queen to D6.
Alpha Bat's king advances from B6 to A7. our hero captures the enemy pawn: the queen leaps from D6 to D5.
In that instant, Backstab: one of Alpha Bat's pieces vanishes without a trace.
Alpha Bat sets the king on B8, watching every square. our hero claims the enemy pawn by landing on D7.
From the dark, Alpha Bat pushes the pawn to D2. our hero captures the enemy pawn: the queen leaps from D7 to D2.
Alpha Bat answers by moving the king from B8 to C8, and right after that our hero slides the queen across the board, from D2 to D6. With dungeon cunning, Alpha Bat brings the king to B7; then with a steady hand, our hero brings the king to E5.
Alpha Bat's king advances from B7 to A8, and right after that our hero advances the queen from D6 to C7.
Draw. The dungeon keeps the names of our hero and Alpha Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 44 s
- Moves
- 43
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 3
- Skills used
- 1
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 50% of the games on this floor.