Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's king lands on F5 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat's knight advances from D7 to B6. our hero advances the pawn from H2 to H3. Rat advances to H3 and claims our pawn.
From G2 to H3, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the pawn to E5; then our hero's pawn takes H4, leaving H3 behind. Rat answers by moving the king from E8 to D7, and right after that our hero slides the pawn across the board, from E2 to E3.
With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the pawn to F4, while rat's knight advances from B6 to C8.
By taking the pawn on E5, our hero drives Rat into check.
Rat sets the king on E7, watching every square; then without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the knight to A7, and right after that our hero's king takes F2, leaving E1 behind.
Rat answers by moving the king from E7 to E6; then our hero slides the king across the board, from F2 to F3. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the king to F4, and rat's pawn advances from C6 to C5. our hero advances the king from F4 to G5, while rat sets the knight on C8, watching every square.
From G5 to G6, our hero's king swallows Rat's pawn.
Rat's knight reaches E7 and threatens our hero's king.
our hero's king takes G7, leaving G6 behind. Check from Rat: the knight plants itself on F5.
our hero slides the king across the board, from G7 to G6. Rat captures the pawn on H4 and puts our hero in check.
With a steady hand, our hero brings the king to H5, while rat's knight advances from H4 to F5. our hero advances the king from H5 to G5.
Rat moves the king from E6 to E5 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to D6. From G5 to F5, our hero's king swallows Rat's knight.
Rat moves the pawn from C4 to D3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on D3.
With dungeon cunning, Rat brings the pawn to C4. From D3 to C4, our hero's pawn swallows Rat's pawn.
Rat's pawn advances from C7 to C5. our hero advances the king from F5 to E4, while rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the king to F7.
A clean strike: our hero's king topples the pawn on C5.
Rat answers by moving the king from F7 to G7, and right after that our hero slides the king across the board, from C5 to B5. With dungeon cunning, Rat brings the king to H8.
A clean strike: our hero's king topples the pawn on A5.
Rat's king advances from H8 to G7. our hero advances the king from A5 to B5, and rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the king to H7, and right after that our hero's king takes D5, leaving C5 behind.
Rat answers by moving the king from H7 to G7; then our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the king to F6.
With a steady hand, our hero brings the pawn to C6, and rat's king advances from F6 to E7. our hero advances the pawn from A4 to A5, while rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the king to E8; then our hero's pawn takes C7, leaving C6 behind.
Rat answers by moving the king from E8 to F7, and right after that our hero slides the king across the board, from D6 to D7. With dungeon cunning, Rat brings the king to F8.
Promotion: on C8, our hero turns a pawn into a queen.
Rat's king advances from F8 to G7. our hero advances the pawn from A5 to A6, and rat sets the king on F6, watching every square.
Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to G5. Promotion: on A8, our hero turns a pawn into a queen.
Rat answers by moving the king from G5 to F6; then our hero slides the king across the board, from D7 to C6. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the king to C5, and rat's king advances from F7 to G7. our hero advances the queen from A8 to A6, while rat sets the king on H7, watching every square.
Check: our hero tightens the net by bringing the queen to C7.
From the dark, Rat pushes the king to H8. And it is checkmate: our hero ends the game on A8.