Battle chronicle

In the depths of Crypt, our hero faces Zombie.

our hero answers with fury: the knight leaps from A3 to C2 and captures the enemy rook.

In the end, our hero delivers checkmate and Zombie flees the board.

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The battle, move by move

From H2 to G3, our hero's pawn swallows Zombie's pawn.

Zombie's pawn advances from A5 to A4. our hero advances the pawn from F2 to F3, while zombie sets the bishop on F5, watching every square.

From H1 to H5, our hero's rook swallows Zombie's pawn.

From the dark, Zombie pushes the rook to C6; then our hero's pawn takes E3, leaving E2 behind. Zombie advances to C2 and claims our pawn.

our hero slides the king across the board, from E1 to D1, and with dungeon cunning, Zombie brings the rook to C5. With a steady hand, our hero brings the knight to A3.

In that instant, Backstab: one of Zombie's pieces vanishes without a trace.

Zombie's knight advances from A7 to C8. From A3 to C2, our hero's knight swallows Zombie's rook.

Zombie sets the bishop on A4, watching every square. Without hurry or fear, our hero places the pawn on B3, and right after that from the dark, Zombie pushes the knight to D6.

From B3 to A4, our hero's pawn swallows Zombie's bishop.

Zombie captures the knight on C2 and puts our hero in check.

our hero slides the king across the board, from D1 to E2. Zombie advances to A4 and claims our pawn.

From H5 to H6, our hero's rook swallows Zombie's pawn.

Zombie's knight advances from D6 to C4, while our hero advances the rook from H6 to H4. Zombie sets the bishop on B5, watching every square.

Without hurry or fear, our hero places the bishop on B2; then from the dark, Zombie pushes the rook to C8. our hero's rook takes H5, leaving H4 behind.

Stealth. our hero's trap leaves Zombie confused.

Zombie captures the bishop on B2 and puts our hero in check.

our hero slides the king across the board, from E2 to F2, while with dungeon cunning, Zombie brings the pawn to E5.

Checkmate! our hero topples Zombie and claims victory.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 44 s
Moves
77
How it ended
checkmate
Captures (hero / opponent)
5 / 4
Material captured (hero / opponent)
11 / 8
First capture
move 0
Skills used
2

Floor 12 statistics

Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 91% of the games on this floor.

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