Battle chronicle
our hero draws pieces against Skeleton. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from G5 to F6 and captures the enemy rook.
Neither our hero nor Skeleton claims victory. A draw on the board.
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The battle, move by move
our hero slides the pawn across the board, from G2 to G4, while with dungeon cunning, Skeleton brings the king to D7. With a steady hand, our hero brings the pawn to G5, and skeleton's king advances from D7 to D6.
A clean strike: our hero's pawn topples the rook on F6.
Skeleton advances to F6 and claims our pawn.
Without hurry or fear, our hero places the king on D2. From the dark, Skeleton pushes the bishop to B6; then our hero's king takes E3, leaving D2 behind.
Skeleton answers by moving the pawn from B3 to B2, and right after that our hero slides the king across the board, from E3 to D2. Skeleton's pawn crowns on B1 and a hostile queen is born.
With a steady hand, our hero brings the king to E3. Skeleton gives check with the queen on C1.
our hero advances the king from E3 to F3. Skeleton's queen reaches D1 and threatens our hero's king.
Without hurry or fear, our hero places the king on G3. Check from Skeleton: the queen plants itself on G1.
our hero's king takes H3, leaving G3 behind. Skeleton answers by moving the pawn from A4 to A3; then our hero slides the king across the board, from H3 to H4.
With dungeon cunning, Skeleton brings the queen to C1. With a steady hand, our hero brings the king to G4. Check from Skeleton: the queen plants itself on G1.
our hero advances the king from G4 to F4. Skeleton gives check with the pawn on E5.
Without hurry or fear, our hero places the king on E4. From the dark, Skeleton pushes the king to D7; then our hero's king takes F3, leaving E4 behind.
Skeleton answers by moving the king from D7 to D6, and right after that our hero slides the king across the board, from F3 to E4. With dungeon cunning, Skeleton brings the knight to B8.
With a steady hand, our hero brings the king to D3. Skeleton's queen reaches D1 and threatens our hero's king.
our hero advances the king from D3 to E4, and skeleton sets the king on E7, watching every square. Without hurry or fear, our hero places the king on E3.
Skeleton gives check with the pawn on C4.
our hero's king takes E4, leaving E3 behind. Skeleton answers by moving the pawn from B4 to B3.
The duel ends in a draw: our hero and Skeleton withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 51 s
- Moves
- 40
- How it ended
- stalemate
- Captures (hero / opponent)
- 1 / 1
- Material captured (hero / opponent)
- 5 / 1
- First capture
- move 2
Floor 11 statistics
Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (40 moves) lasted longer than 52% of the games on this floor.