Battle chronicle
In the depths of Sewers, our hero faces Alpha Bat.
With an adventurer's precision, our hero takes the rival rook on E1.
Draw. The dungeon keeps the names of our hero and Alpha Bat.
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The battle, move by move
From F1 to D3, our hero's bishop swallows Alpha Bat's pawn.
Check from Alpha Bat: the bishop plants itself on G3.
our hero advances the king from E1 to E2, while alpha Bat sets the rook on H8, watching every square. From D3 to E4, our hero's bishop swallows Alpha Bat's pawn.
From the dark, Alpha Bat pushes the pawn to H2. A clean strike: our hero's bishop topples the pawn on F5.
Alpha Bat answers by moving the bishop from G3 to E1. From E2 to E1, our hero's king swallows Alpha Bat's bishop.
Alpha Bat's pawn crowns on G1 and a hostile rook is born.
With a steady hand, our hero brings the king to F2. Alpha Bat's rook reaches F1 and threatens our hero's king.
From F2 to F1, our hero's king swallows Alpha Bat's rook.
Check from Alpha Bat: the rook plants itself on H1.
Without hurry or fear, our hero places the king on G2. From the dark, Alpha Bat pushes the rook to E1. From A1 to E1, our hero's rook swallows Alpha Bat's rook.
Alpha Bat answers by moving the bishop from D6 to E5. A clean strike: our hero's rook topples the bishop on E5.
With dungeon cunning, Alpha Bat brings the pawn to D3. With a steady hand, our hero brings the rook to D5, and alpha Bat's pawn advances from E7 to E6.
A clean strike: our hero's rook topples the pawn on D3.
Alpha Bat sets the pawn on D5, watching every square, and right after that without hurry or fear, our hero places the rook on E3. From the dark, Alpha Bat pushes the king to F8.
A clean strike: our hero's bishop topples the pawn on E6.
Alpha Bat answers by moving the pawn from D5 to D4, and right after that our hero slides the rook across the board, from E3 to D3. With dungeon cunning, Alpha Bat brings the king to G7.
A clean strike: our hero's rook topples the pawn on D4.
Alpha Bat's king advances from G7 to H7. From E6 to F7, our hero's bishop swallows Alpha Bat's pawn.
Alpha Bat sets the king on H8, watching every square. Check: our hero tightens the net by bringing the rook to D8.
From the dark, Alpha Bat pushes the king to H7, and right after that our hero's pawn takes D4, leaving D2 behind. Alpha Bat answers by moving the king from H7 to G7; then our hero slides the bishop across the board, from F7 to E6.
With dungeon cunning, Alpha Bat brings the king to H6. With a steady hand, our hero brings the pawn to D5, and alpha Bat's king advances from H6 to H5.
our hero advances the pawn from D5 to D6, while alpha Bat sets the king on G5, watching every square. Without hurry or fear, our hero places the pawn on D7.
From the dark, Alpha Bat pushes the king to F6; then our hero's rook takes E8, leaving D8 behind. Alpha Bat answers by moving the king from F6 to G5.
Promotion: on D8, our hero turns a pawn into a queen.
With dungeon cunning, Alpha Bat brings the king to G6. With a steady hand, our hero brings the queen to D7, while alpha Bat's king advances from G6 to F6.
Check: our hero tightens the net by bringing the rook to F8.
Alpha Bat sets the king on G6, watching every square. our hero gives check with the queen on F7.
From the dark, Alpha Bat pushes the king to G5, and right after that our hero's rook takes H8, leaving F8 behind.
Neither our hero nor Alpha Bat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 23 s
- Moves
- 57
- How it ended
- stalemate
- Captures (hero / opponent)
- 11 / 1
- Material captured (hero / opponent)
- 23 / 3
- First capture
- move 0
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 65% of the games on this floor.