Battle chronicle
The duel begins: our hero against Spider on floor 3.
With an adventurer's precision, our hero takes the rival knight on G4.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from F2 to E3.
From the dark, Spider pushes the knight to C5, while our hero's bishop takes A3, leaving C1 behind. Spider answers by moving the knight from C5 to B7, and our hero slides the king across the board, from E1 to E2.
With dungeon cunning, Spider brings the knight to G4. With a steady hand, our hero brings the king to F3, and right after that spider's knight advances from G4 to H6.
our hero advances the king from F3 to E4; then spider sets the knight on F5, watching every square. our hero claims the enemy pawn by landing on E5.
From the dark, Spider pushes the king to F8, and our hero's king takes E6, leaving E5 behind. Check from Spider: the knight plants itself on D8.
our hero slides the king across the board, from E6 to E5, and right after that with dungeon cunning, Spider brings the pawn to C6. With a steady hand, our hero brings the pawn to G4; then spider's knight advances from F5 to H6.
our hero advances the king from E5 to F4. Check from Spider: the knight plants itself on E6.
Without hurry or fear, our hero places the king on E5. From the dark, Spider pushes the knight to C7, while our hero's pawn takes G5, leaving G4 behind.
Spider answers by moving the knight from C7 to E8, and our hero slides the bishop across the board, from A3 to C1. Check from Spider: the knight plants itself on G4.
With a steady hand, our hero brings the king to F4, and right after that spider's knight advances from E8 to D6. our hero captures the enemy knight: the king leaps from F4 to G4.
Spider sets the pawn on C5, watching every square, while without hurry or fear, our hero places the king on H4. From the dark, Spider pushes the king to F7, and our hero's pawn takes E4, leaving E3 behind.
Spider gives check with the knight on F5.
our hero claims the enemy knight by landing on F5.
With dungeon cunning, Spider brings the king to G8. our hero captures the enemy pawn: the pawn leaps from F5 to G6.
Spider's pawn advances from A6 to A5. our hero advances the bishop from C1 to E3, and right after that spider sets the pawn on E6, watching every square.
our hero captures the enemy pawn: the bishop leaps from E3 to C5.
From the dark, Spider pushes the king to G7. our hero gives check with the bishop on D4.
Spider answers by moving the pawn from E6 to E5. our hero captures the pawn on E5 and leaves Spider in check.
With dungeon cunning, Spider brings the king to G8. our hero claims the enemy pawn by landing on C3.
Spider's pawn advances from A4 to A3. our hero captures the enemy pawn: the bishop leaps from C3 to A5.
Spider sets the king on F8, watching every square. From B4, our hero's bishop forces Spider to defend.
From the dark, Spider pushes the king to G7. our hero captures the enemy pawn: the bishop leaps from B4 to A3.
Spider answers by moving the king from G7 to G8, while our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Spider brings the king to H8.
With a steady hand, our hero brings the pawn to C5; then spider's king advances from H8 to G7. our hero advances the pawn from C5 to C6.
Spider's king falls on G6 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on C7. From the dark, Spider pushes the king to G7. our hero's pawn crowns on C8 and becomes a queen.
Spider answers by moving the king from G7 to G6. Check: our hero tightens the net by bringing the queen to C2.
With dungeon cunning, Spider brings the king to G7. With a steady hand, our hero brings the king to H5, and right after that spider's king advances from G7 to F7.
Mate. our hero's queen on G6 leaves Spider with no escape.