Battle chronicle
A new legend is written: our hero challenges Skeleton on floor 11.
our hero's king lands on E2 and defeats Skeleton's rook!
Checkmate! our hero topples Skeleton and claims victory.
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The battle, move by move
our hero's pawn takes H4, leaving H2 behind. Skeleton answers by moving the king from E8 to D8, and our hero slides the rook across the board, from H1 to H3.
With dungeon cunning, Skeleton brings the rook to E8. our hero claims the enemy pawn by landing on B3.
Skeleton gives check with the bishop on G3.
our hero captures the enemy bishop: the rook leaps from H3 to G3.
After toppling the pawn on E2, Skeleton threatens our hero's king.
our hero claims the enemy rook by landing on E2.
Skeleton's rook falls on G3 and tears the rook from our hero.
our hero's knight takes F3, leaving G1 behind. our hero activates Backstab and silently removes a threat from Skeleton.
Skeleton answers by moving the pawn from F6 to F5, and right after that our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Skeleton brings the pawn to C4; then with a steady hand, our hero brings the pawn to H6.
A cruel blow: Skeleton's pawn captures our hero's pawn on B3.
our hero claims the enemy pawn by landing on B3.
Skeleton sets the knight on B8, watching every square. our hero captures the enemy pawn: the pawn leaps from B3 to C4.
From the shadows, Backstab. Skeleton loses a piece to our hero's blade.
A cruel blow: Skeleton's pawn captures our hero's pawn on H6.
our hero's queen takes A4, leaving D1 behind; then skeleton answers by moving the king from D8 to C7. our hero captures the enemy pawn: the queen leaps from A4 to A5.
With dungeon cunning, Skeleton brings the knight to D7. our hero claims the enemy pawn by landing on F5.
Skeleton's king advances from C7 to B7. our hero captures the knight on D7 and leaves Skeleton in check.
Skeleton sets the king on B8, watching every square. our hero claims the enemy pawn by landing on C6.
From the dark, Skeleton pushes the knight to D5. our hero captures the enemy knight: the queen leaps from C6 to D5.
Skeleton answers by moving the pawn from H6 to H5. our hero claims the enemy pawn by landing on H5.
With dungeon cunning, Skeleton brings the king to C7. With a steady hand, our hero brings the pawn to G4, and right after that skeleton's king advances from C7 to C8.
our hero advances the pawn from G4 to G5. Skeleton sets the king on B7, watching every square, while without hurry or fear, our hero places the pawn on G6.
From the dark, Skeleton pushes the king to B6, and our hero's pawn takes G7, leaving G6 behind. Skeleton answers by moving the king from B6 to C6.
our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Skeleton brings the king to C7. With a steady hand, our hero brings the pawn to D4; then skeleton's king advances from C7 to D6.
From H6, our hero's queen forces Skeleton to defend.
Skeleton sets the king on E7, watching every square, and without hurry or fear, our hero places the pawn on C5. From the dark, Skeleton pushes the king to D7.
our hero gives check with the queen on H7.
Skeleton answers by moving the king from D7 to C6. From H6, our hero's queen forces Skeleton to defend.
With dungeon cunning, Skeleton brings the king to B7. With a steady hand, our hero brings the queen to G5, and right after that skeleton's king advances from B7 to B8.
our hero advances the rook from A1 to A6. Skeleton sets the king on B7, watching every square, while without hurry or fear, our hero places the rook on G6.
From the dark, Skeleton pushes the king to A7. Check: our hero tightens the net by bringing the rook to G7.
Skeleton answers by moving the king from A7 to B8. And it is checkmate: our hero ends the game on H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 32 s
- Moves
- 63
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 4
- Material captured (hero / opponent)
- 21 / 8
- First capture
- move 2
- Skills used
- 2
Floor 11 statistics
Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 83% of the games on this floor.