Battle chronicle

The duel begins: our hero against Dark Fairy on floor 23.

our hero answers with fury: the rook leaps from H1 to H3 and captures the enemy queen.

In the end, our hero delivers checkmate and Dark Fairy flees the board.

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The battle, move by move

our hero captures the enemy queen: the rook leaps from H1 to H3.

Dark Fairy gives check with the rook on E5.

With a steady hand, our hero brings the king to D2, and right after that dark Fairy's king advances from E8 to D7. our hero advances the knight from G1 to F3; then dark Fairy sets the king on E8, watching every square.

our hero claims the enemy rook by landing on E5.

Dark Fairy's rook falls on E5 and tears the knight from our hero.

our hero's king takes D3, leaving D2 behind. Dark Fairy answers by moving the pawn from B7 to B6. our hero claims the enemy pawn by landing on F4.

With dungeon cunning, Dark Fairy brings the knight to B7. our hero captures the enemy rook: the bishop leaps from F4 to E5.

Dark Fairy gives check with the knight on C5.

our hero claims the enemy pawn by landing on D4.

Dark Fairy sets the bishop on C4, watching every square. our hero captures the enemy bishop: the king leaps from D4 to C4.

From the dark, Dark Fairy pushes the knight to D7. our hero claims the enemy pawn by landing on G3.

Dark Fairy answers by moving the king from E8 to F8, and our hero slides the rook across the board, from A1 to A7. With dungeon cunning, Dark Fairy brings the king to E7.

With a steady hand, our hero brings the bishop to H2, and right after that dark Fairy's pawn advances from G7 to G5. our hero advances the rook from H3 to E3.

Thanks to Stealth, our hero fools Dark Fairy on the board.

Dark Fairy sets the king on F7, watching every square. our hero captures the knight on D7 and leaves Dark Fairy in check.

From the dark, Dark Fairy pushes the king to G6. our hero's knight takes D2, leaving B1 behind, while dark Fairy answers by moving the pawn from B4 to B3.

our hero claims the enemy pawn by landing on B3.

With dungeon cunning, Dark Fairy brings the pawn to F5. Check: our hero tightens the net by bringing the rook to D6.

Dark Fairy's king advances from G6 to G7.

Checkmate! our hero topples Dark Fairy and claims victory.