Battle chronicle
A new legend is written: our hero challenges Pit Spider on floor 9.
our hero answers with fury: the king leaps from E3 to F3 and captures the enemy rook.
Neither our hero nor Pit Spider claims victory. A draw on the board.
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The battle, move by move
Without hurry or fear, our hero places the king on D2. From the dark, Pit Spider pushes the bishop to F7, and our hero's bishop takes B5, leaving F1 behind.
After toppling the pawn on G2, Pit Spider threatens our hero's king.
our hero slides the king across the board, from D2 to C1, and right after that with dungeon cunning, Pit Spider brings the knight to E4. With a steady hand, our hero brings the rook to D1; then pit Spider's rook advances from E6 to H6.
our hero claims the enemy pawn by landing on D7.
From the shadows, Backstab. Pit Spider loses a piece to our hero's blade.
Pit Spider sets the rook on B6, watching every square. Without hurry or fear, our hero places the bishop on D3. A cruel blow: Pit Spider's king captures our hero's rook on D7.
our hero claims the enemy knight by landing on E4.
Pit Spider answers by moving the rook from G2 to G3. Check: our hero tightens the net by bringing the bishop to F5.
From the shadows, Backstab. Pit Spider loses a piece to our hero's blade.
With dungeon cunning, Pit Spider brings the king to E7. With a steady hand, our hero brings the bishop to E4; then pit Spider's king advances from E7 to F6.
our hero captures the enemy pawn: the bishop leaps from E4 to B7.
Pit Spider gives check with the rook on G1.
Without hurry or fear, our hero places the king on B2. From the dark, Pit Spider pushes the rook to C1. our hero captures the enemy rook: the king leaps from B2 to C1.
A cruel blow: Pit Spider's rook captures our hero's bishop on B7.
our hero slides the pawn across the board, from C2 to C3; then with dungeon cunning, Pit Spider brings the king to G5. our hero captures the enemy pawn: the pawn leaps from C3 to B4.
Pit Spider's bishop advances from F7 to E8, and our hero advances the king from C1 to B2. After toppling the pawn on B4, Pit Spider threatens our hero's king.
Without hurry or fear, our hero places the king on A3. From the dark, Pit Spider pushes the pawn to H4, and our hero's king takes A2, leaving A3 behind.
Pit Spider answers by moving the bishop from E8 to B5. our hero slides the king across the board, from A2 to A3, and right after that with dungeon cunning, Pit Spider brings the rook to F4.
With a steady hand, our hero brings the king to B2; then pit Spider's bishop advances from B5 to E8. our hero advances the king from B2 to A3.
Pit Spider sets the pawn on C4, watching every square, and without hurry or fear, our hero places the king on B4. From the dark, Pit Spider pushes the rook to F3.
our hero captures the enemy pawn: the king leaps from B4 to C4.
Pit Spider gives check with the bishop on F7.
our hero slides the king across the board, from C4 to D4. Pit Spider's rook reaches F4 and threatens our hero's king.
With a steady hand, our hero brings the king to E3, and right after that pit Spider's bishop advances from F7 to E8. our hero advances the king from E3 to E2.
Pit Spider gives check with the bishop on B5.
Without hurry or fear, our hero places the king on D1. Pit Spider's rook reaches F1 and threatens our hero's king.
our hero's king takes D2, leaving D1 behind; then pit Spider answers by moving the rook from F1 to F4. our hero slides the king across the board, from D2 to E1.
Pit Spider gives check with the rook on E4.
With a steady hand, our hero brings the king to F2; then pit Spider's bishop advances from B5 to C4. our hero advances the king from F2 to F3.
Check from Pit Spider: the rook plants itself on F4.
Without hurry or fear, our hero places the king on E3. Pit Spider gives check with the rook on F3.
our hero captures the enemy rook: the king leaps from E3 to F3.
Pit Spider's bishop reaches E2 and threatens our hero's king.
our hero claims the enemy bishop by landing on E2.
With dungeon cunning, Pit Spider brings the king to G4. With a steady hand, our hero brings the king to F2, and right after that pit Spider's king advances from G4 to F4.
our hero advances the king from F2 to G2. Pit Spider's pawn reaches H3 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from G2 to H3.
From the dark, Pit Spider pushes the king to E3, and our hero's king takes G2, leaving H3 behind. Pit Spider answers by moving the pawn from A4 to A3.
our hero slides the king across the board, from G2 to F1, and right after that with dungeon cunning, Pit Spider brings the king to D4. With a steady hand, our hero brings the king to E1; then pit Spider's king advances from D4 to D3.
our hero advances the king from E1 to D1. Pit Spider sets the king on C3, watching every square, and without hurry or fear, our hero places the king on C1.
From the dark, Pit Spider pushes the king to D4, while our hero's king takes B1, leaving C1 behind. Pit Spider answers by moving the king from D4 to D5.
our hero slides the king across the board, from B1 to A2; then with dungeon cunning, Pit Spider brings the king to D6. our hero captures the enemy pawn: the king leaps from A2 to A3.
The duel ends in a draw: our hero and Pit Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 5 s
- Moves
- 87
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 4
- Material captured (hero / opponent)
- 22 / 10
- First capture
- move 2
- Skills used
- 2
Floor 9 statistics
Against Pit Spider, heroes have won 45% of 186 finished games (84 wins, 56 losses, 46 draws). Average length: 46 moves. Average game time: 2 min 2 s. Most common ending: checkmate.
This game (87 moves) lasted longer than 92% of the games on this floor.