Battle chronicle

A new legend is written: our hero challenges Alpha Bat on floor 8.

our hero's pawn lands on F6 and defeats Alpha Bat's rook!

The duel ends in a draw: our hero and Alpha Bat withdraw.

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The battle, move by move

our hero claims the enemy pawn by landing on H3.

Alpha Bat's pawn falls on E2 and tears the pawn from our hero.

our hero captures the enemy pawn: the king leaps from E1 to E2.

With dungeon cunning, Alpha Bat brings the knight to E5. With a steady hand, our hero brings the king to D2, and right after that alpha Bat's rook advances from F5 to F6.

our hero advances the pawn from C2 to C3; then alpha Bat sets the bishop on D5, watching every square. our hero claims the enemy pawn by landing on D4.

From the dark, Alpha Bat pushes the king to D7. our hero captures the enemy knight: the pawn leaps from D4 to E5.

Alpha Bat answers by moving the bishop from D5 to E6. our hero claims the enemy rook by landing on F6.

With dungeon cunning, Alpha Bat brings the bishop to G5. our hero captures the enemy pawn: the pawn leaps from F6 to E7.

In that instant, Backstab: one of Alpha Bat's pieces vanishes without a trace.

A cruel blow: Alpha Bat's king captures our hero's pawn on E7.

our hero claims the enemy bishop by landing on G5.

Alpha Bat sets the pawn on D5, watching every square. Without hurry or fear, our hero places the knight on H3, while from the dark, Alpha Bat pushes the king to D6.

our hero claims the enemy pawn by landing on F4.

Alpha Bat answers by moving the king from D6 to E5. From G6, our hero's knight forces Alpha Bat to defend.

With dungeon cunning, Alpha Bat brings the king to F5. Check: our hero tightens the net by bringing the knight to E7.

Alpha Bat's king advances from F5 to E5; then our hero advances the king from D2 to C3. Alpha Bat sets the king on F6, watching every square.

our hero captures the pawn on D5 and leaves Alpha Bat in check.

From the dark, Alpha Bat pushes the king to G5. our hero's king takes D4, leaving C3 behind, while alpha Bat answers by moving the king from G5 to F5.

our hero gives check with the knight on E7.

With dungeon cunning, Alpha Bat brings the king to F4; then with a steady hand, our hero brings the king to D5. Alpha Bat's pawn advances from E4 to E3, and right after that our hero advances the king from D5 to D4.

Alpha Bat sets the pawn on E2, watching every square. Without hurry or fear, our hero places the king on D3, while from the dark, Alpha Bat pushes the king to G4.

our hero claims the enemy pawn by landing on E2.

Alpha Bat answers by moving the pawn from H4 to H3; then our hero slides the knight across the board, from E7 to D5. With dungeon cunning, Alpha Bat brings the king to H4, and right after that with a steady hand, our hero brings the knight to F4.

Alpha Bat's king advances from H4 to G5. our hero captures the pawn on H3 and leaves Alpha Bat in check.

Alpha Bat sets the king on F6, watching every square. Without hurry or fear, our hero places the knight on F4, and from the dark, Alpha Bat pushes the king to E7.

our hero's pawn takes H4, leaving H2 behind, while alpha Bat answers by moving the king from E7 to F8. our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Alpha Bat brings the king to E8; then with a steady hand, our hero brings the pawn to H6. Alpha Bat's king advances from E8 to D7, and right after that our hero advances the pawn from H6 to H7.

Alpha Bat sets the king on C7, watching every square. our hero's pawn crowns on H8 and becomes a queen.

From the dark, Alpha Bat pushes the king to C6. our hero's queen takes E5, leaving H8 behind, and alpha Bat answers by moving the king from C6 to B6.

our hero slides the queen across the board, from E5 to D5. With dungeon cunning, Alpha Bat brings the king to A6, and right after that with a steady hand, our hero brings the knight to E6.

Alpha Bat's king advances from A6 to A7; then our hero advances the queen from D5 to B5. Alpha Bat sets the king on A8, watching every square.

our hero gives check with the knight on C7.

From the dark, Alpha Bat pushes the king to A7. our hero's king takes E3, leaving E2 behind.

Draw. The dungeon keeps the names of our hero and Alpha Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 52 s
Moves
71
How it ended
stalemate
Captures (hero / opponent)
11 / 2
Material captured (hero / opponent)
19 / 2
First capture
move 0
Skills used
1

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 77% of the games on this floor.

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