Battle chronicle
The duel begins: our hero against Young Treant on floor 22.
Young Treant moves its rook from D5 to D2 and topples our hero's queen!
In the end, our hero delivers checkmate and Young Treant flees the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from H2 to G3.
After toppling the pawn on D2, Young Treant threatens our hero's king.
our hero claims the enemy pawn by landing on D2.
Young Treant's rook falls on D2 and tears the queen from our hero.
our hero captures the enemy rook: the king leaps from E1 to D2.
Check from Young Treant: the queen plants itself on D7.
our hero slides the king across the board, from D2 to E1, and right after that with dungeon cunning, Young Treant brings the pawn to E4. With a steady hand, our hero brings the pawn to E3.
Stealth. our hero's trap leaves Young Treant confused.
Young Treant's queen advances from D7 to A4. our hero claims the enemy bishop by landing on A6.
Check from Young Treant: the bishop plants itself on B4.
Without hurry or fear, our hero places the king on F2. A cruel blow: Young Treant's queen captures our hero's bishop on A6.
our hero's knight takes E2, leaving G1 behind, and young Treant answers by moving the knight from B6 to D5. our hero slides the pawn across the board, from C2 to C4.
With dungeon cunning, Young Treant brings the pawn to G4. our hero claims the enemy knight by landing on D5.
Young Treant's queen advances from A6 to D3; then our hero advances the rook from A1 to D1. Young Treant sets the king on D7, watching every square.
our hero claims the enemy queen by landing on D3.
Young Treant's pawn falls on D3 and tears the rook from our hero.
our hero's knight takes F4, leaving E2 behind, while young Treant answers by moving the pawn from H6 to H5. our hero claims the enemy pawn by landing on D3.
With dungeon cunning, Young Treant brings the bishop to D6; then with a steady hand, our hero brings the knight to F4. Young Treant's bishop advances from D6 to B8, and right after that our hero advances the rook from H1 to D1.
Young Treant sets the pawn on G5, watching every square. our hero captures the enemy pawn: the knight leaps from F4 to H5.
From the shadows, Backstab. Young Treant loses a piece to our hero's blade.
From the dark, Young Treant pushes the pawn to F5, and our hero's pawn takes D6, leaving D5 behind. Young Treant's bishop falls on D6 and tears the pawn from our hero.
From F6, our hero's knight forces Young Treant to defend.
With dungeon cunning, Young Treant brings the king to D8. our hero captures the bishop on D6 and leaves Young Treant in check.
Young Treant's king advances from D8 to E7, while our hero advances the rook from D6 to A6. Young Treant sets the pawn on F4, watching every square.
Checkmate! our hero topples Young Treant and claims victory.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 31 s
- Moves
- 69
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 27 / 19
- First capture
- move 0
- Skills used
- 2
Floor 22 statistics
Against Young Treant, heroes have won 41% of 174 finished games (71 wins, 103 losses, 0 draws). Average length: 21 moves. Average game time: 1 min 13 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 95% of the games on this floor.