Battle chronicle

The duel begins: our hero against Young Treant on floor 22.

Young Treant advances its bishop to A5 and claims our queen.

Young Treant falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from F2 to G3.

our hero wraps a piece in Stealth; Young Treant passes through the square without seeing it.

A cruel blow: Young Treant's pawn captures our hero's pawn on B2.

our hero claims the enemy pawn by landing on B2.

Young Treant answers by moving the rook from D5 to D2. our hero captures the enemy rook: the queen leaps from D1 to D2.

With dungeon cunning, Young Treant brings the pawn to G4, and right after that with a steady hand, our hero brings the pawn to E4. Young Treant's knight advances from B6 to A4; then our hero advances the bishop from B2 to C3.

A cruel blow: Young Treant's knight captures our hero's bishop on C3.

our hero claims the enemy knight by landing on C3.

After toppling the pawn on E4, Young Treant threatens our hero's king.

our hero's knight takes E2, leaving G1 behind, while young Treant answers by moving the bishop from C5 to D4. our hero slides the queen across the board, from C3 to A5.

Young Treant's queen falls on C2 and tears the pawn from our hero.

With a steady hand, our hero brings the rook to D1. A cruel blow: Young Treant's bishop captures our hero's knight on E2.

our hero claims the enemy bishop by landing on E2.

Check from Young Treant: the bishop plants itself on C3.

Without hurry or fear, our hero places the rook on D2. our hero activates Backstab and silently removes a threat from Young Treant.

A cruel blow: Young Treant's bishop captures our hero's queen on A5.

our hero claims the enemy pawn by landing on G4.

Young Treant answers by moving the pawn from G7 to G6. our hero slides the rook across the board, from H1 to F1, and right after that with dungeon cunning, Young Treant brings the bishop to C3.

our hero claims the enemy pawn by landing on F6.

Young Treant's bishop advances from C3 to A5. Check: our hero tightens the net by bringing the rook to E6.

Young Treant sets the king on F7, watching every square. our hero claims the enemy pawn by landing on E5.

From the dark, Young Treant pushes the king to G7. our hero captures the enemy bishop: the rook leaps from E5 to A5.

Young Treant answers by moving the king from G7 to F8. Check: our hero tightens the net by bringing the rook to D8.

With dungeon cunning, Young Treant brings the king to E7. our hero gives check with the rook on D7.

Young Treant's king advances from E7 to F6. From A6, our hero's rook forces Young Treant to defend.

Young Treant sets the king on G5, watching every square, while without hurry or fear, our hero places the bishop on D1. From the dark, Young Treant pushes the pawn to H5.

our hero claims the enemy pawn by landing on H7.

Young Treant answers by moving the pawn from H5 to H4.

In the end, our hero delivers checkmate and Young Treant flees the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 58 s
Moves
77
How it ended
checkmate
Captures (hero / opponent)
10 / 6
Material captured (hero / opponent)
20 / 18
First capture
move 0
Skills used
2

Floor 22 statistics

Against Young Treant, heroes have won 41% of 174 finished games (71 wins, 103 losses, 0 draws). Average length: 21 moves. Average game time: 1 min 13 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 97% of the games on this floor.

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