Battle chronicle
The duel begins: our hero against Zombie on floor 12.
With an adventurer's precision, our hero takes the rival rook on A8.
Zombie falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the rook leaps from H1 to H5.
From the dark, Zombie pushes the pawn to G2, while our hero's king takes D2, leaving E1 behind. Zombie answers by moving the rook from A7 to A8, and our hero slides the queen across the board, from D1 to G1.
With dungeon cunning, Zombie brings the bishop to E4. With a steady hand, our hero brings the knight to C3, and right after that zombie's bishop advances from E4 to F3.
our hero captures the enemy pawn: the rook leaps from H5 to H6.
Zombie sets the bishop on D5, watching every square. Check: our hero tightens the net by bringing the rook to H8.
From the dark, Zombie pushes the bishop to G8. our hero captures the bishop on G8 and leaves Zombie in check.
Zombie answers by moving the king from E8 to F7. our hero claims the enemy rook by landing on A8.
With dungeon cunning, Zombie brings the pawn to B4. our hero captures the enemy bishop: the rook leaps from A8 to A6.
Zombie's knight advances from B7 to C5. our hero claims the enemy pawn by landing on A5.
Zombie sets the pawn on D6, watching every square, and without hurry or fear, our hero places the knight on D5. our hero activates Backstab and silently removes a threat from Zombie.
From the dark, Zombie pushes the pawn to B3. our hero claims the enemy knight by landing on C5.
Zombie answers by moving the pawn from B3 to B2; then our hero slides the rook across the board, from C5 to B5. On B1, Zombie promotes and gains a reinforcing rook.
our hero claims the enemy rook by landing on B1.
Zombie's pawn advances from F6 to F5. our hero captures the enemy pawn: the queen leaps from G1 to G2.
Zombie sets the king on F8, watching every square. Without hurry or fear, our hero places the rook on B7, and from the dark, Zombie pushes the king to F7.
our hero's knight takes E3, leaving D5 behind, while zombie answers by moving the pawn from F5 to F4. our hero slides the knight across the board, from E3 to G4.
With dungeon cunning, Zombie brings the king to F8; then with a steady hand, our hero brings the knight to E5. Zombie's pawn advances from F4 to F3.
our hero captures the pawn on F3 and leaves Zombie in check.
Zombie sets the king on G7, watching every square. our hero captures the pawn on E7 and leaves Zombie in check.
From the dark, Zombie pushes the king to G8. our hero gives check with the queen on G3.
Zombie answers by moving the king from G8 to F8; then our hero slides the rook across the board, from E7 to A7. With dungeon cunning, Zombie brings the king to E8.
our hero delivers the final mate from G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 46 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 0
- Material captured (hero / opponent)
- 25 / 0
- First capture
- move 0
- Skills used
- 1
Floor 12 statistics
Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 61% of the games on this floor.