Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival rook on H3.
Bat falls to our hero's mate. The legend grows.
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The battle, move by move
Without hurry or fear, our hero places the pawn on H3. From the dark, Bat pushes the king to D7. From A1 to A4, our hero's rook swallows Bat's pawn.
Bat answers by moving the rook from H6 to F6. A clean strike: our hero's rook topples the pawn on A7.
With dungeon cunning, Bat brings the king to C8. With a steady hand, our hero brings the rook to A6, and bat's rook advances from F6 to G6.
A clean strike: our hero's rook topples the pawn on B6.
Bat sets the rook on E6, watching every square, and right after that without hurry or fear, our hero places the king on D2. From the dark, Bat pushes the knight to D8; then our hero's pawn takes E3, leaving E2 behind.
Bat answers by moving the rook from E6 to F6, and right after that our hero slides the king across the board, from D2 to E2. With dungeon cunning, Bat brings the rook to H6.
With a steady hand, our hero brings the rook to A6, while bat's pawn advances from D5 to D4. From E3 to D4, our hero's pawn swallows Bat's pawn.
Bat sets the king on B7, watching every square; then without hurry or fear, our hero places the rook on A5. From the dark, Bat pushes the king to C6.
From D4 to C5, our hero's pawn swallows Bat's pawn.
Bat answers by moving the knight from D8 to B7. our hero gives check with the rook on A6.
With dungeon cunning, Bat brings the king to B5. With a steady hand, our hero brings the rook to A7. Bat moves the knight from B7 to C5 and topples our hero's pawn.
our hero advances the rook from A7 to A8, while bat sets the king on C4, watching every square. Without hurry or fear, our hero places the rook on D8.
Bat moves the rook from H6 to H3 and topples our hero's pawn.
A clean strike: our hero's knight topples the rook on H3.
Bat answers by moving the king from C4 to D5, and right after that our hero slides the knight across the board, from H3 to F2. With dungeon cunning, Bat brings the king to D4.
With a steady hand, our hero brings the king to D2, while bat's knight advances from C5 to D7. From D8 to D7, our hero's rook swallows Bat's knight.
Bat gives check with the pawn on E3.
Without hurry or fear, our hero places the king on E2. From the dark, Bat pushes the pawn to D5, and right after that our hero's knight takes D1, leaving F2 behind.
Bat answers by moving the king from D4 to C4. By taking the pawn on E3, our hero drives Bat into check.
With dungeon cunning, Bat brings the king to C5. By taking the pawn on D5, our hero drives Bat into check.
From the shadows, Backstab. Bat loses a piece to our hero's blade.
Bat's king advances from C5 to B6. our hero gives check with the knight on C4.
Bat sets the king on A6, watching every square. Without hurry or fear, our hero places the king on D3; then from the dark, Bat pushes the king to A7.
our hero's king takes C3, leaving D3 behind, and right after that bat answers by moving the king from A7 to B8. our hero slides the king across the board, from C3 to B4.
With dungeon cunning, Bat brings the king to A7, while with a steady hand, our hero brings the king to C5. Bat's king advances from A7 to B8, and our hero advances the king from C5 to C6.
Bat sets the king on C8, watching every square. Without hurry or fear, our hero places the king on D6, and right after that from the dark, Bat pushes the king to B7.
our hero's king takes C5, leaving D6 behind; then bat answers by moving the king from B7 to B8. our hero slides the king across the board, from C5 to B6.
With dungeon cunning, Bat brings the king to A8, and with a steady hand, our hero brings the rook to D7. Bat's king advances from A8 to B8.
Mate. our hero's rook on D8 leaves Bat with no escape.