Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat moves its king from D7 to E8 and topples our hero's queen!

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to D8, and our hero's pawn takes D3, leaving D2 behind.

Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from B2 to B4. Rat's pawn falls on B3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from C2 to B3.

Rat's knight advances from D7 to E5. our hero advances the pawn from D3 to D4, and right after that rat sets the knight on D7, watching every square.

Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to C8, while our hero's pawn takes E5, leaving E4 behind.

Rat answers by moving the pawn from A5 to A4. our hero captures the enemy pawn: the pawn leaps from B3 to A4.

With dungeon cunning, Rat brings the pawn to C5. our hero claims the enemy pawn by landing on C5.

Rat's knight advances from D7 to B6. our hero captures the enemy knight: the pawn leaps from C5 to B6.

A cruel blow: Rat's pawn captures our hero's pawn on B6.

Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the pawn to B5, and our hero's pawn takes F4, leaving F2 behind.

Rat answers by moving the king from C8 to D8, while our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the pawn to E6.

our hero captures the enemy pawn: the pawn leaps from F5 to E6.

Rat's king advances from D8 to C7. our hero advances the king from D2 to E3, and right after that rat sets the pawn on B4, watching every square.

Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to D7. our hero's pawn crowns on E8 and becomes a queen.

Rat's king falls on E8 and tears the queen from our hero.

our hero slides the king across the board, from E3 to D4; then with dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the king to D5, and right after that rat's king advances from D7 to D8.

our hero advances the pawn from A4 to A5; then rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Rat pushes the king to C7, and our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the king from C7 to B6, while our hero slides the king across the board, from D5 to D6.

With dungeon cunning, Rat brings the king to A5. With a steady hand, our hero brings the pawn to E7; then rat's king advances from A5 to B5.

our hero advances the king from D6 to D7, and right after that rat sets the king on C4, watching every square. our hero's pawn crowns on E8 and becomes a queen.

From the dark, Rat pushes the king to B5, while our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from B5 to C5.

our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Rat brings the king to C4. Check: our hero tightens the net by bringing the queen to E4.

Rat's king advances from C4 to C3. our hero gives check with the queen on C6.

Rat sets the king on D2, watching every square. From C2, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to E1, and our hero's queen takes G2, leaving C6 behind. Rat answers by moving the pawn from B4 to B3.

And it is checkmate: our hero ends the game on C1.