Battle chronicle
A new legend is written: our hero challenges Zombie on floor 12.
A cruel blow: Zombie's rook captures our hero's queen on E2.
Checkmate! our hero topples Zombie and claims victory.
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The battle, move by move
our hero slides the queen across the board, from D1 to D4. Zombie's rook reaches E6 and threatens our hero's king.
With a steady hand, our hero brings the king to D2; then zombie's rook advances from E6 to F6. our hero claims the enemy rook by landing on B5.
our hero activates Backstab and silently removes a threat from Zombie.
Zombie sets the rook on F3, watching every square. Without hurry or fear, our hero places the bishop on E2, while from the dark, Zombie pushes the knight to B5.
our hero gives check with the queen on H8.
Zombie answers by moving the rook from F3 to F8. our hero captures the enemy pawn: the queen leaps from H8 to H6.
With dungeon cunning, Zombie brings the rook to F5. our hero claims the enemy bishop by landing on G4.
Zombie's pawn falls on G4 and tears the bishop from our hero.
our hero gives check with the queen on G6.
Zombie sets the king on D8, watching every square. our hero claims the enemy pawn by landing on G4.
our hero activates Backstab and silently removes a threat from Zombie.
Zombie gives check with the rook on F2.
our hero's queen takes E2, leaving G4 behind. After toppling the queen on E2, Zombie threatens our hero's king.
our hero claims the enemy rook by landing on E2.
With dungeon cunning, Zombie brings the pawn to E6. With a steady hand, our hero brings the knight to A3, and right after that zombie's knight advances from B5 to D6.
Check: our hero tightens the net by bringing the rook to H8.
Zombie sets the king on E7, watching every square. our hero gives check with the rook on H7.
From the dark, Zombie pushes the king to D8, and our hero's knight takes C2, leaving A3 behind. Zombie answers by moving the bishop from D7 to C6.
our hero slides the knight across the board, from C2 to D4. Zombie's bishop reaches B5 and threatens our hero's king.
With a steady hand, our hero brings the king to E3. Check from Zombie: the knight plants itself on C4.
our hero advances the king from E3 to F4. Zombie sets the knight on E5, watching every square. our hero claims the enemy knight by landing on E5.
From the dark, Zombie pushes the king to C8. our hero captures the enemy pawn: the knight leaps from D4 to E6.
Zombie answers by moving the bishop from B5 to D3. From H8, our hero's rook forces Zombie to defend.
With dungeon cunning, Zombie brings the king to D7. Check: our hero tightens the net by bringing the knight to C5.
Zombie's king advances from D7 to C7. our hero claims the enemy bishop by landing on D3.
Zombie sets the pawn on D4, watching every square. our hero captures the enemy pawn: the king leaps from E5 to D4.
From the dark, Zombie pushes the pawn to B6. our hero claims the enemy pawn by landing on A6.
Zombie answers by moving the king from C7 to B7. our hero slides the rook across the board, from A6 to A1, and right after that with dungeon cunning, Zombie brings the king to C7.
From H7, our hero's rook forces Zombie to defend.
Zombie's king advances from C7 to C6. Check: our hero tightens the net by bringing the rook to H6.
Zombie sets the king on C7, watching every square, and without hurry or fear, our hero places the rook on B1. From the dark, Zombie pushes the king to C8.
our hero captures the enemy pawn: the rook leaps from B1 to B6.
Zombie answers by moving the king from C8 to D8. our hero slides the rook across the board, from H6 to H7; then with dungeon cunning, Zombie brings the king to C8.
With a steady hand, our hero brings the rook to G6, and right after that zombie's king advances from C8 to D8. Mate. our hero's rook on G8 leaves Zombie with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 35 s
- Moves
- 65
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 2
- Material captured (hero / opponent)
- 25 / 12
- First capture
- move 2
- Skills used
- 2
Floor 12 statistics
Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.
This game (65 moves) lasted longer than 85% of the games on this floor.