Battle chronicle

our hero draws pieces against Ghoul. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival queen on B2.

Ghoul falls to our hero's mate. The legend grows.

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The battle, move by move

our hero slides the knight across the board, from G1 to H3, while with dungeon cunning, Ghoul brings the knight to C4. With a steady hand, our hero brings the pawn to F3, and ghoul's rook advances from A7 to A5.

our hero advances the pawn from G2 to G3, while ghoul sets the queen on D5, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Ghoul pushes the queen to D4; then our hero's pawn takes G5, leaving G4 behind. Ghoul answers by moving the pawn from C6 to C5, and right after that our hero slides the pawn across the board, from G5 to G6.

With dungeon cunning, Ghoul brings the knight to H6. With a steady hand, our hero brings the pawn to G7. Ghoul advances to B2 and claims our pawn.

our hero advances the knight from B1 to C3. our hero activates Backstab and silently removes a threat from Ghoul.

Ghoul sets the pawn on B4, watching every square. Without hurry or fear, our hero places the rook on B1. Ghoul advances to C3 and claims our knight.

From B1 to B2, our hero's rook swallows Ghoul's queen.

Ghoul answers by moving the king from E8 to D8. A clean strike: our hero's pawn topples the pawn on C3.

With dungeon cunning, Ghoul brings the king to E8. From D1 to D6, our hero's queen swallows Ghoul's pawn.

From the shadows, Backstab. Ghoul loses a piece to our hero's blade.

Ghoul's pawn advances from C5 to C4. A clean strike: our hero's queen topples the pawn on B6.

Ghoul sets the rook on A7, watching every square. From B6 to A7, our hero's queen swallows Ghoul's rook.

From the dark, Ghoul pushes the pawn to A3. A clean strike: our hero's queen topples the pawn on A3.

Ghoul answers by moving the king from E8 to D8. our hero gives check with the queen on F8.

With dungeon cunning, Ghoul brings the king to D7. Promotion: on G8, our hero turns a pawn into a queen.

Ghoul's pawn advances from B7 to B5. Check: our hero tightens the net by bringing the queen to D5.

Ghoul sets the king on C7, watching every square. And it is checkmate: our hero ends the game on D8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 20 s
Moves
37
How it ended
checkmate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
18 / 4
First capture
move 7
Skills used
2

Floor 16 statistics

Against Ghoul, heroes have won 51% of 98 finished games (50 wins, 36 losses, 12 draws). Average length: 41 moves. Average game time: 2 min 16 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 48% of the games on this floor.

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