Battle chronicle

In the depths of Sewers, our hero faces Alpha Bat.

A cruel blow: Alpha Bat's rook captures our hero's queen on H8.

Checkmate! our hero topples Alpha Bat and claims victory.

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The battle, move by move

our hero slides the rook across the board, from A1 to A4, and with dungeon cunning, Alpha Bat brings the pawn to F3. A clean strike: our hero's rook topples the pawn on D4.

Check from Alpha Bat: the bishop plants itself on D2.

From C1 to D2, our hero's bishop swallows Alpha Bat's bishop.

Alpha Bat gives check with the pawn on F2.

Without hurry or fear, our hero places the king on F1. From the dark, Alpha Bat pushes the pawn to E3. From D2 to E3, our hero's bishop swallows Alpha Bat's pawn.

Alpha Bat answers by moving the pawn from D3 to D2. A clean strike: our hero's bishop topples the pawn on D2.

With dungeon cunning, Alpha Bat brings the knight to F8. From D4 to H4, our hero's rook swallows Alpha Bat's pawn.

From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.

Alpha Bat's bishop advances from F7 to H5, while our hero advances the rook from H4 to B4. Alpha Bat sets the rook on F6, watching every square.

Without hurry or fear, our hero places the pawn on H4. Alpha Bat gives check with the bishop on E2.

A clean strike: our hero's king topples the bishop on E2.

From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.

Alpha Bat answers by moving the rook from F6 to F5. our hero slides the bishop across the board, from D2 to G5, while with dungeon cunning, Alpha Bat brings the knight to E6.

With a steady hand, our hero brings the bishop to D2, and alpha Bat's rook advances from F5 to H5. Check: our hero tightens the net by bringing the rook to B8.

Alpha Bat sets the knight on D8, watching every square, and right after that without hurry or fear, our hero places the rook on B4. From the dark, Alpha Bat pushes the pawn to E6; then our hero's king takes F3, leaving E2 behind.

Alpha Bat answers by moving the rook from H5 to C5. our hero slides the bishop across the board, from D2 to G5. Alpha Bat's rook reaches C3 and threatens our hero's king.

With a steady hand, our hero brings the king to G4, while alpha Bat's rook advances from C3 to D3. our hero advances the pawn from H4 to H5.

Alpha Bat sets the rook on D5, watching every square; then without hurry or fear, our hero places the pawn on H6. From the dark, Alpha Bat pushes the knight to F7, and right after that our hero's pawn takes H7, leaving H6 behind.

Alpha Bat captures the bishop on G5 and puts our hero in check.

our hero slides the king across the board, from G4 to H4, while with dungeon cunning, Alpha Bat brings the rook to G2. Check: our hero tightens the net by bringing the rook to B8.

Alpha Bat's king advances from E8 to E7; then our hero advances the king from H4 to H5. Check from Alpha Bat: the rook plants itself on H2.

Without hurry or fear, our hero places the king on G6. Alpha Bat gives check with the rook on H6.

our hero's king takes G7, leaving G6 behind, while alpha Bat answers by moving the rook from H6 to H2. our hero gives check with the rook on B7.

With dungeon cunning, Alpha Bat brings the king to D8. Promotion: on H8, our hero turns a pawn into a queen.

Alpha Bat moves the rook from H2 to H8 and topples our hero's queen.

our hero advances the rook from B7 to B6. Alpha Bat sets the rook on H3, watching every square; then without hurry or fear, our hero places the rook on B2.

From the dark, Alpha Bat pushes the pawn to D5, and right after that our hero's rook takes E2, leaving B2 behind. Alpha Bat answers by moving the knight from F7 to E5.

From E2 to E5, our hero's rook swallows Alpha Bat's knight.

Alpha Bat's rook reaches G3 and threatens our hero's king.

With a steady hand, our hero brings the king to F7, and alpha Bat's king advances from D8 to D7. our hero advances the king from F7 to F6.

Alpha Bat sets the king on C6, watching every square. By taking the pawn on E6, our hero drives Alpha Bat into check.

From the dark, Alpha Bat pushes the king to B7; then our hero's rook takes D6, leaving E6 behind. Alpha Bat answers by moving the king from B7 to A8.

A clean strike: our hero's rook topples the pawn on D5.

With dungeon cunning, Alpha Bat brings the rook to G8. With a steady hand, our hero brings the king to E6, while alpha Bat's rook advances from G8 to D8.

By taking the rook on D8, our hero drives Alpha Bat into check.

Alpha Bat sets the king on A7, watching every square; then without hurry or fear, our hero places the king on D6. From the dark, Alpha Bat pushes the king to A6, and right after that our hero's king takes C5, leaving D6 behind.

Alpha Bat answers by moving the king from A6 to A7. our hero slides the rook across the board, from D8 to D1, while with dungeon cunning, Alpha Bat brings the king to A8.

With a steady hand, our hero brings the rook to B1, and alpha Bat's king advances from A8 to A7. our hero advances the king from C5 to C6.

Alpha Bat sets the king on A8, watching every square, and right after that without hurry or fear, our hero places the king on C7. From the dark, Alpha Bat pushes the king to A7; then our hero's king takes C6, leaving C7 behind.

Alpha Bat answers by moving the king from A7 to A6. our hero delivers the final mate from A1.