Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero's king lands on C1 and defeats Slug's knight!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

our hero slides the bishop across the board, from C1 to B2; then with dungeon cunning, Slug brings the pawn to C4. our hero claims the enemy pawn by landing on C3.

Slug's pawn advances from F7 to F6. our hero captures the enemy pawn: the bishop leaps from C3 to F6.

Slug sets the pawn on E3, watching every square. our hero claims the enemy pawn by landing on E3.

From the dark, Slug pushes the pawn to C3, and our hero's king takes D1, leaving E1 behind. Check from Slug: the pawn plants itself on C2.

our hero slides the king across the board, from D1 to C1, and right after that with dungeon cunning, Slug brings the king to F8. With a steady hand, our hero brings the king to B2; then slug's king advances from F8 to E8.

our hero claims the enemy pawn by landing on B3.

On C1, Slug promotes and gains a reinforcing knight.

Without hurry or fear, our hero places the king on B2. From the dark, Slug pushes the pawn to D5. our hero claims the enemy knight by landing on C1.

Slug answers by moving the king from E8 to F8, and our hero slides the bishop across the board, from F6 to D8. With dungeon cunning, Slug brings the pawn to B4.

our hero claims the enemy pawn by landing on B6.

Slug's king advances from F8 to G7. our hero advances the pawn from G2 to G4; then slug sets the king on F8, watching every square.

our hero gives check with the bishop on C5.

From the dark, Slug pushes the king to G8. our hero captures the enemy pawn: the bishop leaps from C5 to B4.

Slug answers by moving the king from G8 to H8, while our hero slides the king across the board, from C1 to C2. With dungeon cunning, Slug brings the king to G8.

With a steady hand, our hero brings the king to C3; then slug's king advances from G8 to H8. our hero advances the king from C3 to D4, and right after that slug sets the king on G7, watching every square.

our hero captures the enemy pawn: the king leaps from D4 to D5.

From the dark, Slug pushes the king to F6, while our hero's pawn takes E4, leaving E3 behind. Slug answers by moving the king from F6 to G7, and our hero slides the pawn across the board, from E4 to E5.

With dungeon cunning, Slug brings the king to G6. With a steady hand, our hero brings the pawn to E6, and right after that slug's king advances from G6 to F6.

our hero advances the pawn from E6 to E7; then slug sets the king on G5, watching every square. our hero's pawn crowns on E8 and becomes a queen.

Slug's king falls on G4 and tears the pawn from our hero.

Check: our hero tightens the net by bringing the queen to G8.

Slug answers by moving the king from G4 to F5. our hero gives check with the queen on F8.

With dungeon cunning, Slug brings the king to G5. With a steady hand, our hero brings the queen to F7; then slug's king advances from G5 to G4.

our hero advances the queen from F7 to F6, and right after that slug sets the king on G3, watching every square. Without hurry or fear, our hero places the queen on F5.

From the dark, Slug pushes the king to H4. Mate. our hero's bishop on E1 leaves Slug with no escape.