Battle chronicle

In the depths of Sewers, our hero faces Alpha Bat.

With an adventurer's precision, our hero takes the rival rook on G3.

Alpha Bat falls to our hero's mate. The legend grows.

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The battle, move by move

From E2 to D3, our hero's pawn swallows Alpha Bat's pawn.

Alpha Bat moves the pawn from H3 to G2 and topples our hero's pawn.

Without hurry or fear, our hero places the knight on H3. From the dark, Alpha Bat pushes the pawn to F3. From D3 to E4, our hero's pawn swallows Alpha Bat's pawn.

Alpha Bat answers by moving the rook from F5 to H5; then our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Alpha Bat brings the knight to C5.

From C1 to H6, our hero's bishop swallows Alpha Bat's bishop.

Alpha Bat moves the knight from C5 to E4 and topples our hero's pawn.

A clean strike: our hero's pawn topples the knight on E4.

Alpha Bat sets the rook on G5, watching every square, and right after that without hurry or fear, our hero places the pawn on A4. From the dark, Alpha Bat pushes the rook to G8; then our hero's pawn takes A5, leaving A4 behind.

Alpha Bat answers by moving the rook from G8 to G5, and right after that our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Alpha Bat brings the pawn to E6.

With a steady hand, our hero brings the pawn to A7, while alpha Bat's rook advances from G5 to G3. From H2 to G3, our hero's pawn swallows Alpha Bat's rook.

Alpha Bat sets the king on E7, watching every square. Promotion: on A8, our hero turns a pawn into a queen.

Alpha Bat advances to G3 and claims our pawn.

our hero gives check with the queen on A7.

Alpha Bat answers by moving the king from E7 to F6. From E5, our hero's pawn forces Alpha Bat to defend.

our hero activates Backstab and silently removes a threat from Alpha Bat.

With dungeon cunning, Alpha Bat brings the king to G6. From E5 to D6, our hero's pawn swallows Alpha Bat's pawn.

Alpha Bat's bishop advances from F7 to D5, while our hero advances the pawn from D6 to D7. Alpha Bat captures the pawn on F2 and puts our hero in check.

From H3 to F2, our hero's knight swallows Alpha Bat's pawn.

our hero activates Backstab and silently removes a threat from Alpha Bat.

Alpha Bat's pawn crowns on G1 and a hostile queen is born.

our hero's king takes D2, leaving E1 behind, and alpha Bat answers by moving the queen from G1 to G2. our hero gives check with the queen on A6.

With dungeon cunning, Alpha Bat brings the king to F7. Promotion: on D8, our hero turns a pawn into a queen.

Alpha Bat's bishop advances from D5 to A2. Check: our hero tightens the net by bringing the queen to D7.

Alpha Bat sets the king on G8, watching every square. And it is checkmate: our hero ends the game on C8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 48 s
Moves
43
How it ended
checkmate
Captures (hero / opponent)
7 / 4
Material captured (hero / opponent)
15 / 4
First capture
move 0
Skills used
2

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 50% of the games on this floor.

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