Battle chronicle

A new legend is written: Benjamín A. challenges Drake on floor 85.

Benjamín A.'s king lands on C1 and defeats Drake's queen!

Benjamín A. falls to Drake's mate. The dungeon does not forgive.

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The battle, move by move

Without hurry or fear, Benjamín A. places the pawn on G3. From the dark, Drake pushes the pawn to B3, and benjamín A.'s king takes D1, leaving E1 behind.

Drake answers by moving the king from E8 to D8, while benjamín A. slides the king across the board, from D1 to E2. With dungeon cunning, Drake brings the bishop to D6.

With a steady hand, Benjamín A. brings the king to E3; then drake's pawn advances from C3 to C2. Benjamín A. advances the king from E3 to D2.

Check from Drake: the bishop plants itself on B4.

Without hurry or fear, Benjamín A. places the king on C1. From the dark, Drake pushes the bishop to E1, while benjamín A.'s king takes B2, leaving C1 behind.

On C1, Drake promotes and gains a reinforcing queen.

Benjamín A. captures the enemy queen: the king leaps from B2 to C1.

With dungeon cunning, Drake brings the queen to F6. With a steady hand, Benjamín A. brings the king to B2, and right after that drake's bishop advances from E1 to F2.

Benjamín A. captures the enemy pawn: the king leaps from B2 to B3.

A cruel blow: Drake's bishop captures Benjamín A.'s pawn on G3.

Without hurry or fear, Benjamín A. places the king on C4. From the dark, Drake pushes the king to E7, and benjamín A.'s king takes C5, leaving C4 behind.

Drake answers by moving the king from E7 to E6, while benjamín A. slides the king across the board, from C5 to B6. With dungeon cunning, Drake brings the king to D6.

With a steady hand, Benjamín A. brings the king to A6; then drake's bishop advances from G3 to H2. Benjamín A. advances the king from A6 to B6, and right after that drake sets the queen on G6, watching every square.

Without hurry or fear, Benjamín A. places the king on A6. From the dark, Drake pushes the pawn to E3, while benjamín A.'s king takes B6, leaving A6 behind.

Drake answers by moving the queen from G6 to G8, and benjamín A. slides the king across the board, from B6 to A5. With dungeon cunning, Drake brings the queen to H7.

With a steady hand, Benjamín A. brings the king to B6, and right after that drake's pawn advances from E3 to E2. Benjamín A. advances the king from B6 to A5; then drake sets the king on D5, watching every square.

Without hurry or fear, Benjamín A. places the king on B6. Benjamín A. activates Backstab and silently removes a threat from Drake.

Drake gives check with the rook on C6.

Benjamín A.'s king takes B7, leaving B6 behind. Drake's rook reaches B6 and threatens Benjamín A.'s king.

Benjamín A. claims the enemy rook by landing on B6.

Check from Drake: the queen plants itself on G6.

With a steady hand, Benjamín A. brings the king to C7. On E1, Drake promotes and gains a reinforcing queen.

Benjamín A. claims the enemy pawn by landing on D7.

Drake sets the queen on E2, watching every square. Without hurry or fear, Benjamín A. places the king on E7, while from the dark, Drake pushes the queen to B5.

Benjamín A.'s king takes F8, leaving E7 behind. Checkmate: Drake finishes Benjamín A. on B4.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 31 s
Moves
54
How it ended
checkmate
Captures (hero / opponent)
4 / 1
Material captured (hero / opponent)
16 / 1
First capture
move 7
Skills used
1

Floor 85 statistics

Against Drake, heroes have won 17% of 47 finished games (8 wins, 36 losses, 3 draws). Average length: 25 moves. Average game time: 2 min 20 s. Most common ending: checkmate.

This game (54 moves) lasted longer than 89% of the games on this floor.

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