Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on E3.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to A4, and rat's knight advances from F6 to D5.
our hero advances the pawn from D2 to D3, while rat sets the knight on E3, watching every square. From F2 to E3, our hero's pawn swallows Rat's knight.
From the dark, Rat pushes the pawn to G5; then our hero's pawn takes E4, leaving E3 behind. Rat answers by moving the pawn from E7 to E5, and right after that our hero slides the king across the board, from E1 to F2.
With dungeon cunning, Rat brings the pawn to C4. A clean strike: our hero's pawn topples the pawn on C4.
Rat's king advances from E8 to F7. our hero advances the king from F2 to G3, and rat sets the pawn on C5, watching every square.
A clean strike: our hero's king topples the pawn on G4.
From the dark, Rat pushes the king to G6, and right after that our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from G6 to F7.
A clean strike: our hero's pawn topples the pawn on G5.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to H5, and rat's pawn advances from C7 to C6.
our hero advances the pawn from G5 to G6, while rat sets the king on F8, watching every square. Without hurry or fear, our hero places the king on H6.
From the dark, Rat pushes the king to G8; then our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from G8 to F7, and right after that our hero slides the king across the board, from H6 to H7.
With dungeon cunning, Rat brings the king to E6. Promotion: on G8, our hero turns a pawn into a queen.
Rat's king advances from E6 to E7. our hero advances the pawn from G2 to G4, and rat sets the king on D6, watching every square.
Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to D7, and right after that our hero's pawn takes G6, leaving G5 behind.
Rat answers by moving the king from D7 to E7; then our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the queen to F8, and rat's king advances from D7 to E6. Promotion: on G8, our hero turns a pawn into a queen.
Rat sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the queen on G6. From the dark, Rat pushes the king to C7.
A clean strike: our hero's queen topples the pawn on C5.
Rat answers by moving the king from C7 to C8. By taking the pawn on C6, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to B8. With a steady hand, our hero brings the queen to F7.
Neither our hero nor Rat claims victory. A draw on the board.