Battle chronicle
In the depths of Crypt, our hero faces Ghoul.
our hero's rook lands on F4 and defeats Ghoul's queen!
Checkmate! our hero topples Ghoul and claims victory.
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The battle, move by move
our hero advances the rook from H1 to F1, and ghoul sets the pawn on B4, watching every square. Without hurry or fear, our hero places the bishop on E3.
From the dark, Ghoul pushes the knight to D8. From E3 to B6, our hero's bishop swallows Ghoul's knight.
Ghoul answers by moving the queen from D5 to G5. A clean strike: our hero's bishop topples the rook on A7.
From the shadows, Backstab. Ghoul loses a piece to our hero's blade.
With dungeon cunning, Ghoul brings the pawn to A3, and with a steady hand, our hero brings the pawn to B3. Ghoul's pawn advances from A5 to A4.
A clean strike: our hero's pawn topples the pawn on A4.
Ghoul sets the knight on E6, watching every square. Without hurry or fear, our hero places the rook on B1; then from the dark, Ghoul pushes the knight to C7.
A clean strike: our hero's rook topples the pawn on B4.
Ghoul answers by moving the knight from C7 to D5, and our hero slides the rook across the board, from B4 to B5. With dungeon cunning, Ghoul brings the queen to F4.
A clean strike: our hero's rook topples the queen on F4.
Ghoul's king advances from E8 to F8. From B5 to D5, our hero's rook swallows Ghoul's knight.
Ghoul sets the king on G7, watching every square. A clean strike: our hero's rook topples the pawn on D6.
From the dark, Ghoul pushes the king to G8. From D6 to D7, our hero's rook swallows Ghoul's pawn.
Ghoul answers by moving the pawn from H5 to H4. A clean strike: our hero's rook topples the pawn on H4.
With dungeon cunning, Ghoul brings the pawn to F6, and with a steady hand, our hero brings the rook to D3. Ghoul's king advances from G8 to G7.
A clean strike: our hero's rook topples the pawn on A3.
Ghoul sets the king on F8, watching every square. Without hurry or fear, our hero places the rook on F3; then from the dark, Ghoul pushes the king to E8.
A clean strike: our hero's rook topples the pawn on F6.
Ghoul answers by moving the king from E8 to D7. Check: our hero tightens the net by bringing the rook to H7.
With dungeon cunning, Ghoul brings the king to D8. And it is checkmate: our hero ends the game on F8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 24 s
- Moves
- 39
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 0
- Material captured (hero / opponent)
- 27 / 0
- First capture
- move 2
- Skills used
- 1
Floor 16 statistics
Against Ghoul, heroes have won 51% of 98 finished games (50 wins, 36 losses, 12 draws). Average length: 41 moves. Average game time: 2 min 16 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 54% of the games on this floor.