Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's pawn lands on C4 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
From the dark, Rat pushes the pawn to E5, and right after that our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the knight from D7 to B6; then our hero slides the pawn across the board, from C2 to C4.
With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the rook to B1, and rat's knight advances from B6 to C8.
our hero advances the bishop from C1 to D2, while rat sets the knight on B6, watching every square. Without hurry or fear, our hero places the pawn on F3.
From the dark, Rat pushes the pawn to G3. A clean strike: our hero's pawn topples the pawn on G3.
Rat answers by moving the knight from B6 to A8, and right after that our hero slides the rook across the board, from B1 to C1. With dungeon cunning, Rat brings the knight to B6.
With a steady hand, our hero brings the rook to B1, while rat's knight advances from B6 to A8. our hero advances the knight from G1 to H3, and rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the knight on F2. From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes G4, leaving G3 behind.
Rat answers by moving the king from E8 to E7; then our hero slides the rook across the board, from B1 to C1. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the knight to H3, and rat's knight advances from A8 to B6. our hero advances the knight from H3 to F2, while rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the rook on B1. From the dark, Rat pushes the king to F7; then our hero's bishop takes C1, leaving D2 behind.
Rat answers by moving the king from F7 to G7, and right after that our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the pawn to G5. Rat advances to C4 and claims our pawn.
From D3 to C4, our hero's pawn swallows Rat's knight.
Rat sets the king on E7, watching every square; then without hurry or fear, our hero places the bishop on B2. From the dark, Rat pushes the king to E6, and right after that our hero's rook takes D1, leaving B1 behind.
Rat answers by moving the pawn from E5 to E4. A clean strike: our hero's pawn topples the pawn on E4.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the knight to D3, and rat's king advances from E7 to E8.
A clean strike: our hero's knight topples the pawn on C5.
Rat sets the king on F7, watching every square. From C5 to A4, our hero's knight swallows Rat's pawn.
From the dark, Rat pushes the king to E8; then our hero's knight takes C3, leaving A4 behind. Rat answers by moving the pawn from C6 to C5, and right after that our hero slides the knight across the board, from C3 to A4.
With dungeon cunning, Rat brings the king to F8. A clean strike: our hero's knight topples the pawn on C5.
Rat's king advances from F8 to E8. our hero advances the knight from C5 to A6, and rat sets the pawn on C6, watching every square.
Without hurry or fear, our hero places the knight on B4. From the dark, Rat pushes the king to E7. By taking the pawn on C6, our hero drives Rat into check.
Rat answers by moving the king from E7 to E6; then our hero slides the knight across the board, from C6 to B4. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the rook to D3, and rat's king advances from E7 to E8. our hero advances the rook from D3 to F3, while rat sets the king on D7, watching every square.
Without hurry or fear, our hero places the rook on B3. From the dark, Rat pushes the king to D6; then our hero's knight takes D3, leaving B4 behind.
Rat answers by moving the king from D6 to E7, and right after that our hero slides the rook across the board, from B3 to B6. With dungeon cunning, Rat brings the king to F8.
A clean strike: our hero's rook topples the pawn on G6.
Rat's king advances from F8 to E7. our hero advances the rook from G6 to H6, and rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the rook on H1. From the dark, Rat pushes the king to D7, and right after that our hero's king takes F1, leaving E1 behind.
Rat answers by moving the king from D7 to E6; then our hero slides the king across the board, from F1 to G1. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the king to F1, and rat's king advances from E7 to D6. our hero advances the king from F1 to E1, while rat sets the king on E6, watching every square.
Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the king to D7; then our hero's rook takes G1, leaving H1 behind.
Rat answers by moving the king from D7 to D8, and right after that our hero slides the king across the board, from D1 to E1. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the king to D1, while rat's king advances from D7 to C8. our hero advances the king from D1 to C1, and rat sets the king on B7, watching every square.
Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the king to A6, and right after that our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the king from A6 to A5; then our hero slides the knight across the board, from D3 to C5. With dungeon cunning, Rat brings the king to B4.
From A3, our hero's bishop forces Rat to defend.
Rat moves the king from B4 to C4 and topples our hero's pawn.
our hero advances the knight from C5 to D3, while rat sets the king on D4, watching every square. Without hurry or fear, our hero places the pawn on E5.
From the dark, Rat pushes the king to E4; then our hero's rook takes H1, leaving G1 behind. Rat answers by moving the king from E4 to D4.
Check: our hero tightens the net by bringing the rook to H4.
With dungeon cunning, Rat brings the king to E3. And it is checkmate: our hero ends the game on C1.