Battle chronicle

The duel begins: our hero against Goblin Foreman on floor 38.

our hero answers with fury: the pawn leaps from C2 to D3 and captures the enemy rook.

In the end, our hero delivers checkmate and Goblin Foreman flees the board.

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The battle, move by move

our hero captures the enemy rook: the pawn leaps from C2 to D3.

Goblin Foreman answers by moving the queen from G4 to G2. our hero claims the enemy pawn by landing on F3.

Stealth. our hero's trap leaves Goblin Foreman confused.

With dungeon cunning, Goblin Foreman brings the rook to F6.

Checkmate! our hero topples Goblin Foreman and claims victory.

Game details

Hero's colour
White
Time control
10+0
Actual duration
6 min 1 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
2 / 0
Material captured (hero / opponent)
6 / 0
First capture
move 0
Skills used
1

Floor 38 statistics

Against Goblin Foreman, heroes have won 25% of 16 finished games (4 wins, 10 losses, 2 draws). Average length: 20 moves. Average game time: 2 min 24 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 81% of the games on this floor.

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