Battle chronicle

In the depths of Sewers, our hero faces Gelatin.

our hero's knight lands on F4 and defeats Gelatin's rook!

The duel ends in a draw: our hero and Gelatin withdraw.

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The battle, move by move

our hero advances the knight from G1 to H3, and gelatin sets the king on D8, watching every square. A clean strike: our hero's knight topples the rook on F4.

From the dark, Gelatin pushes the pawn to B3, and right after that our hero's knight takes D3, leaving F4 behind. Gelatin answers by moving the knight from F6 to D5; then our hero slides the pawn across the board, from F2 to F4.

With dungeon cunning, Gelatin brings the knight to F6. With a steady hand, our hero brings the pawn to G4, and gelatin's pawn advances from H6 to H5.

A clean strike: our hero's pawn topples the pawn on H5.

Gelatin sets the pawn on C4, watching every square, and right after that without hurry or fear, our hero places the king on E2. From the dark, Gelatin pushes the bishop to B4.

A clean strike: our hero's knight topples the bishop on B4.

Gelatin answers by moving the king from D8 to E8. From B4 to D5, our hero's knight swallows Gelatin's knight.

With dungeon cunning, Gelatin brings the pawn to A3. A clean strike: our hero's knight topples the pawn on B6.

Gelatin's pawn advances from C4 to C3. our hero advances the knight from B6 to C4, and gelatin sets the knight on G8, watching every square.

A clean strike: our hero's knight topples the pawn on A3.

From the dark, Gelatin pushes the pawn to C2, and right after that our hero's king takes D2, leaving E2 behind. Gelatin answers by moving the knight from G8 to E7.

A clean strike: our hero's knight topples the pawn on C2.

With dungeon cunning, Gelatin brings the pawn to G6. From H5 to G6, our hero's pawn swallows Gelatin's pawn.

Gelatin's knight advances from E7 to D5. our hero advances the pawn from G6 to G7, while gelatin sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on F5. From the dark, Gelatin pushes the knight to F4; then our hero's knight takes D4, leaving C2 behind.

Gelatin advances to G7 and claims our pawn.

From D4 to B3, our hero's knight swallows Gelatin's pawn.

With dungeon cunning, Gelatin brings the pawn to D5. With a steady hand, our hero brings the knight to D4, while gelatin's knight advances from F4 to G2.

From E6, our hero's knight forces Gelatin to defend.

Gelatin sets the king on H6, watching every square; then without hurry or fear, our hero places the pawn on F6. From the dark, Gelatin pushes the knight to H4, and right after that our hero's pawn takes F7, leaving F6 behind.

Gelatin answers by moving the knight from H4 to G6; then our hero slides the king across the board, from D2 to D3. With dungeon cunning, Gelatin brings the king to H7.

With a steady hand, our hero brings the king to D4, and gelatin's king advances from H7 to H6. A clean strike: our hero's king topples the pawn on D5.

Gelatin sets the knight on H8, watching every square, and right after that without hurry or fear, our hero places the knight on D8. Gelatin moves the knight from H8 to F7 and topples our hero's pawn.

By taking the knight on F7, our hero drives Gelatin into check.

Gelatin answers by moving the king from H6 to G7, and right after that our hero slides the knight across the board, from F7 to D6. With dungeon cunning, Gelatin brings the king to H6.

With a steady hand, our hero brings the king to C5, while gelatin's king advances from H6 to H5. our hero advances the king from C5 to B6, and gelatin sets the king on G6, watching every square.

A clean strike: our hero's king topples the pawn on A6.

Draw. The dungeon keeps the names of our hero and Gelatin.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 50 s
Moves
63
How it ended
draw
Captures (hero / opponent)
12 / 2
Material captured (hero / opponent)
22 / 2
First capture
move 1

Floor 7 statistics

Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 61% of the games on this floor.

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