Battle chronicle
our hero draws pieces against Giant Rat. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from C2 to D3 and captures the enemy bishop.
In the end, our hero delivers checkmate and Giant Rat flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the bishop on A3.
Giant Rat captures the pawn on F2 and puts our hero in check.
From E1 to F2, our hero's king swallows Giant Rat's pawn.
Giant Rat sets the king on D8, watching every square; then without hurry or fear, our hero places the pawn on G3. From the dark, Giant Rat pushes the king to C8.
From G3 to F4, our hero's pawn swallows Giant Rat's pawn.
Giant Rat answers by moving the king from C8 to C7. A clean strike: our hero's pawn topples the knight on E5.
With dungeon cunning, Giant Rat brings the king to D7. From E5 to D6, our hero's pawn swallows Giant Rat's pawn.
Giant Rat's king advances from D7 to E6. our hero advances the pawn from D6 to D7, while giant Rat sets the bishop on D3, watching every square.
Promotion: on D8, our hero turns a pawn into a queen.
Giant Rat's pawn reaches G3 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on G3.
Giant Rat answers by moving the bishop from D3 to G6. From D8 to A5, our hero's queen swallows Giant Rat's pawn.
With dungeon cunning, Giant Rat brings the bishop to F5. With a steady hand, our hero brings the rook to B1, while giant Rat's bishop advances from F5 to G6.
our hero advances the rook from B1 to B8, and giant Rat sets the bishop on D3, watching every square. A clean strike: our hero's pawn topples the bishop on D3.
From the dark, Giant Rat pushes the king to F7. From D3 to C4, our hero's pawn swallows Giant Rat's pawn.
Giant Rat answers by moving the pawn from C6 to C5. A clean strike: our hero's queen topples the pawn on C5.
With dungeon cunning, Giant Rat brings the pawn to A5. From C5 to A5, our hero's queen swallows Giant Rat's pawn.
Giant Rat's king advances from F7 to G6. our hero advances the pawn from D2 to D4, while giant Rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the pawn on D5. From the dark, Giant Rat pushes the king to H7; then our hero's queen takes B6, leaving A5 behind.
Giant Rat answers by moving the king from H7 to G7. Check: our hero tightens the net by bringing the rook to B7.
With dungeon cunning, Giant Rat brings the king to H8. And it is checkmate: our hero ends the game on D8.