Battle chronicle
our hero draws pieces against Alpha Bat. The dungeon watches in silence.
A cruel blow: Alpha Bat's pawn captures our hero's queen on F2.
The duel ends in a draw: our hero and Alpha Bat withdraw.
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The battle, move by move
our hero advances the king from E1 to E2. Alpha Bat's rook reaches D2 and threatens our hero's king.
Without hurry or fear, our hero places the king on E1. From the dark, Alpha Bat pushes the rook to A2; then our hero's king takes D1, leaving E1 behind.
Alpha Bat answers by moving the pawn from E7 to E5, and right after that our hero slides the king across the board, from D1 to E1. Alpha Bat's bishop reaches B4 and threatens our hero's king.
With a steady hand, our hero brings the king to F1. Check from Alpha Bat: the rook plants itself on A1.
our hero advances the king from F1 to E2, and alpha Bat sets the pawn on E3, watching every square. Without hurry or fear, our hero places the king on D3.
Alpha Bat's rook reaches A3 and threatens our hero's king.
our hero's king takes C4, leaving D3 behind. Check from Alpha Bat: the pawn plants itself on D5.
A clean strike: our hero's king topples the bishop on B4.
With dungeon cunning, Alpha Bat brings the bishop to H6. From B4 to A3, our hero's king swallows Alpha Bat's rook.
Alpha Bat's pawn advances from E3 to E2. our hero advances the king from A3 to B2, while alpha Bat sets the pawn on F6, watching every square.
Without hurry or fear, our hero places the king on C2. From the dark, Alpha Bat pushes the knight to G2; then our hero's king takes D3, leaving C2 behind.
From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.
Alpha Bat's pawn crowns on E1 and a hostile rook is born.
our hero slides the king across the board, from D3 to C2. With dungeon cunning, Alpha Bat brings the rook to E4, while with a steady hand, our hero brings the king to D3.
Alpha Bat's king advances from E8 to F7, and our hero advances the pawn from F2 to F3. Alpha Bat's rook reaches E3 and threatens our hero's king.
Without hurry or fear, our hero places the king on D2. Check from Alpha Bat: the rook plants itself on B3.
our hero's king takes E2, leaving D2 behind; then alpha Bat answers by moving the pawn from D5 to D4. our hero slides the king across the board, from E2 to F2.
With dungeon cunning, Alpha Bat brings the king to E6, and with a steady hand, our hero brings the king to G3. Alpha Bat's knight advances from G2 to F4, while our hero advances the king from G3 to F2.
Alpha Bat gives check with the rook on B2.
Without hurry or fear, our hero places the king on G3; then from the dark, Alpha Bat pushes the rook to B1. our hero's king takes F2, leaving G3 behind.
Check from Alpha Bat: the rook plants itself on B2.
our hero slides the king across the board, from F2 to G3. With dungeon cunning, Alpha Bat brings the rook to B3, while with a steady hand, our hero brings the king to H4.
From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.
Alpha Bat's bishop advances from H6 to G7; then our hero advances the king from H4 to G3. Alpha Bat sets the rook on A3, watching every square, and right after that without hurry or fear, our hero places the pawn on H4.
From the dark, Alpha Bat pushes the bishop to F8; then our hero's pawn takes H5, leaving H4 behind. Alpha Bat answers by moving the bishop from F8 to D6.
our hero slides the pawn across the board, from H5 to H6, and with dungeon cunning, Alpha Bat brings the knight to D3. With a steady hand, our hero brings the pawn to H7.
Alpha Bat gives check with the pawn on E4.
our hero advances the king from G3 to G2. Alpha Bat sets the rook on A6, watching every square.
Promotion: on H8, our hero turns a pawn into a queen.
Check from Alpha Bat: the rook plants itself on A2.
our hero's king takes H3, leaving G2 behind, and alpha Bat answers by moving the pawn from E4 to E3. Check: our hero tightens the net by bringing the queen to G8.
With dungeon cunning, Alpha Bat brings the king to E7. A clean strike: our hero's queen topples the rook on A2.
Check from Alpha Bat: the knight plants itself on F2.
From A2 to F2, our hero's queen swallows Alpha Bat's knight.
Alpha Bat moves the pawn from E3 to F2 and topples our hero's queen.
Without hurry or fear, our hero places the king on G2. From the dark, Alpha Bat pushes the bishop to C5.
From G2 to F2, our hero's king swallows Alpha Bat's pawn.
Check from Alpha Bat: the pawn plants itself on D3.
our hero slides the king across the board, from F2 to E1, and with dungeon cunning, Alpha Bat brings the pawn to F4. With a steady hand, our hero brings the king to D2, while alpha Bat's king advances from E7 to F7.
A clean strike: our hero's king topples the pawn on D3.
Alpha Bat sets the king on G6, watching every square; then without hurry or fear, our hero places the king on E4. From the dark, Alpha Bat pushes the king to H7.
A clean strike: our hero's king topples the pawn on F4.
Alpha Bat answers by moving the king from H7 to H6. our hero slides the king across the board, from F4 to F5, while with dungeon cunning, Alpha Bat brings the bishop to E7.
With a steady hand, our hero brings the king to E6, and alpha Bat's bishop advances from E7 to D8. our hero advances the king from E6 to D7.
Alpha Bat sets the bishop on B6, watching every square, and right after that without hurry or fear, our hero places the king on E6. In that instant, Backstab: one of Alpha Bat's pieces vanishes without a trace.
From the dark, Alpha Bat pushes the king to G7, while our hero's pawn takes F4, leaving F3 behind. Alpha Bat answers by moving the king from G7 to F8, and our hero slides the pawn across the board, from F4 to F5.
With dungeon cunning, Alpha Bat brings the king to G8, while with a steady hand, our hero brings the pawn to F6. Alpha Bat's king advances from G8 to H8.
our hero advances the pawn from F6 to F7; then alpha Bat sets the king on G7, watching every square. Without hurry or fear, our hero places the king on E7.
Alpha Bat's bishop reaches C5 and threatens our hero's king.
our hero's king takes E8, leaving E7 behind. Alpha Bat answers by moving the bishop from C5 to A3. Promotion: on F8, our hero turns a pawn into a queen.
With dungeon cunning, Alpha Bat brings the king to G6. A clean strike: our hero's queen topples the bishop on A3.
Alpha Bat's king advances from G6 to F6. our hero advances the queen from A3 to C5, and right after that alpha Bat sets the king on G7, watching every square.
Without hurry or fear, our hero places the queen on F5; then from the dark, Alpha Bat pushes the king to G8. Check: our hero tightens the net by bringing the queen to F7.
Alpha Bat answers by moving the king from G8 to H8, and our hero slides the king across the board, from E8 to F8.
Draw. The dungeon keeps the names of our hero and Alpha Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 32 s
- Moves
- 117
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 22 / 9
- First capture
- move 8
- Skills used
- 3
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (117 moves) lasted longer than 98% of the games on this floor.