Battle chronicle
A new legend is written: our hero challenges Swarm on floor 26.
our hero's bishop lands on G5 and defeats Swarm's rook!
Checkmate! our hero topples Swarm and claims victory.
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The battle, move by move
our hero claims the enemy pawn by landing on D3.
Swarm sets the queen on C6, watching every square. our hero captures the enemy pawn: the pawn leaps from D3 to C4.
From the dark, Swarm pushes the rook to C5, while our hero's bishop takes E3, leaving C1 behind. our hero activates Backstab and silently removes a threat from Swarm.
Swarm answers by moving the rook from E5 to G5. our hero captures the enemy rook: the bishop leaps from E3 to G5.
Swarm's rook reaches E5 and threatens our hero's king.
With a steady hand, our hero brings the king to D2. Swarm's pawn advances from E7 to E6.
our hero captures the enemy pawn: the bishop leaps from G5 to F6.
Swarm sets the rook on E3, watching every square. our hero claims the enemy rook by landing on E3.
From the dark, Swarm pushes the king to F7. our hero's bishop takes D4, leaving F6 behind, while swarm answers by moving the king from F7 to G8.
our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Swarm brings the queen to D5; then with a steady hand, our hero brings the king to D3.
Swarm's queen reaches F5 and threatens our hero's king.
our hero advances the king from D3 to C4, and swarm sets the pawn on H5, watching every square. our hero captures the enemy pawn: the pawn leaps from C5 to D6.
From the dark, Swarm pushes the pawn to C5. our hero's pawn takes D7, leaving D6 behind. Swarm's queen reaches C2 and threatens our hero's king.
our hero slides the king across the board, from C4 to B5. In that instant, Backstab: one of Swarm's pieces vanishes without a trace.
With dungeon cunning, Swarm brings the queen to C7. With a steady hand, our hero brings the bishop to B6; then swarm's queen advances from C7 to C2.
our hero's pawn crowns on D8 and becomes a queen.
Swarm sets the king on H7, watching every square. our hero gives check with the queen on D7.
From the dark, Swarm pushes the king to G8. our hero captures the pawn on E6 and leaves Swarm in check.
Swarm answers by moving the king from G8 to H7. Check: our hero tightens the net by bringing the queen to F7.
With dungeon cunning, Swarm brings the king to H6. And it is checkmate: our hero ends the game on E3.