Battle chronicle

The duel begins: our hero against Alpha Bat on floor 8.

our hero answers with fury: the pawn leaps from E2 to D3 and captures the enemy rook.

Neither our hero nor Alpha Bat claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy rook: the pawn leaps from E2 to D3.

With dungeon cunning, Alpha Bat brings the pawn to E3. our hero claims the enemy pawn by landing on E3.

Alpha Bat's bishop reaches G3 and threatens our hero's king.

our hero advances the king from E1 to F1; then alpha Bat sets the knight on F3, watching every square. our hero claims the enemy pawn by landing on D4.

From the dark, Alpha Bat pushes the bishop to B8, and our hero's pawn takes D5, leaving D4 behind. Alpha Bat answers by moving the king from E8 to D8, while our hero slides the pawn across the board, from D5 to D6.

With dungeon cunning, Alpha Bat brings the bishop to A7. our hero captures the pawn on E7 and leaves Alpha Bat in check.

Alpha Bat's king advances from D8 to E8. our hero advances the bishop from C1 to A3, and right after that alpha Bat sets the pawn on H2, watching every square.

Without hurry or fear, our hero places the king on G2. From the dark, Alpha Bat pushes the knight to G1, while our hero's king takes H1, leaving G2 behind.

Alpha Bat answers by moving the bishop from G3 to F2. our hero captures the enemy pawn: the king leaps from H1 to H2.

Alpha Bat's bishop reaches B8 and threatens our hero's king.

With a steady hand, our hero brings the king to G2. In that instant, Backstab: one of Alpha Bat's pieces vanishes without a trace.

Alpha Bat's knight advances from G1 to E2; then our hero advances the king from G2 to F2. Alpha Bat sets the knight on C3, watching every square.

Without hurry or fear, our hero places the king on E3, and from the dark, Alpha Bat pushes the bishop to G3. our hero's king takes F3, leaving E3 behind, while alpha Bat answers by moving the bishop from G3 to E5.

our hero slides the king across the board, from F3 to E3. With dungeon cunning, Alpha Bat brings the pawn to D6; then with a steady hand, our hero brings the king to D2.

Alpha Bat's knight advances from C3 to D5, and right after that our hero advances the king from D2 to C2. Alpha Bat sets the bishop on H8, watching every square.

our hero captures the enemy pawn: the bishop leaps from A3 to D6.

A cruel blow: Alpha Bat's bishop captures our hero's rook on A1.

our hero's pawn takes D4, leaving D3 behind, and alpha Bat answers by moving the pawn from F5 to F4. our hero slides the king across the board, from C2 to D2.

With dungeon cunning, Alpha Bat brings the pawn to F6, and right after that with a steady hand, our hero brings the king to E2. Alpha Bat's king advances from E8 to D7; then our hero advances the king from E2 to F3.

A cruel blow: Alpha Bat's knight captures our hero's pawn on E7.

Without hurry or fear, our hero places the king on E4, and from the dark, Alpha Bat pushes the knight to G8. our hero's bishop takes C5, leaving D6 behind, while alpha Bat answers by moving the pawn from F4 to F3.

our hero claims the enemy pawn by landing on F3.

With dungeon cunning, Alpha Bat brings the bishop to C3; then with a steady hand, our hero brings the pawn to D5. Alpha Bat's king advances from D7 to C7.

From D6, our hero's pawn forces Alpha Bat to defend.

Alpha Bat sets the king on D8, watching every square. Check: our hero tightens the net by bringing the bishop to B6.

From the dark, Alpha Bat pushes the king to E8. our hero's bishop takes C7, leaving B6 behind, and alpha Bat answers by moving the bishop from C3 to D2.

our hero slides the king across the board, from F3 to E4. With dungeon cunning, Alpha Bat brings the bishop to B4, and right after that with a steady hand, our hero brings the king to F5.

Alpha Bat's knight reaches H6 and threatens our hero's king.

our hero advances the king from F5 to E6, while alpha Bat sets the bishop on C3, watching every square. From D7, our hero's pawn forces Alpha Bat to defend.

From the dark, Alpha Bat pushes the king to F8. our hero's pawn crowns on D8 and becomes a queen.

Alpha Bat answers by moving the king from F8 to G7, and right after that our hero slides the bishop across the board, from C7 to D6. With dungeon cunning, Alpha Bat brings the bishop to E5.

our hero captures the enemy bishop: the bishop leaps from D6 to E5.

A cruel blow: Alpha Bat's pawn captures our hero's bishop on E5.

our hero claims the enemy pawn by landing on E5.

Alpha Bat's knight reaches F7 and threatens our hero's king.

Without hurry or fear, our hero places the king on E6, while from the dark, Alpha Bat pushes the knight to E5. our hero claims the enemy knight by landing on E5.

Alpha Bat answers by moving the king from G7 to H6; then our hero slides the queen across the board, from D8 to E7. With dungeon cunning, Alpha Bat brings the king to H5, and right after that with a steady hand, our hero brings the queen to F6.

Alpha Bat's king advances from H5 to G4; then our hero advances the king from E5 to D6. Alpha Bat sets the king on H5, watching every square.

Without hurry or fear, our hero places the queen on G7, and from the dark, Alpha Bat pushes the king to H4. our hero's queen takes G6, leaving G7 behind, while alpha Bat answers by moving the king from H4 to H3.

our hero slides the queen across the board, from G6 to G5. With dungeon cunning, Alpha Bat brings the king to H2; then with a steady hand, our hero brings the queen to G4.

Alpha Bat's king advances from H2 to H1, and right after that our hero advances the king from D6 to E5. Alpha Bat sets the king on H2, watching every square.

Without hurry or fear, our hero places the king on F4, while from the dark, Alpha Bat pushes the king to H1. our hero's king takes F3, leaving F4 behind, and alpha Bat answers by moving the king from H1 to H2.

our hero slides the king across the board, from F3 to F2. With dungeon cunning, Alpha Bat brings the king to H1, and right after that with a steady hand, our hero brings the queen to G3.

The duel ends in a draw: our hero and Alpha Bat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 33 s
Moves
103
How it ended
stalemate
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
18 / 9
First capture
move 0
Skills used
1

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (103 moves) lasted longer than 97% of the games on this floor.

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