Battle chronicle
A new legend is written: our hero challenges Alpha Bat on floor 8.
our hero answers with fury: the queen leaps from E8 to D7 and captures the enemy rook.
In the end, our hero delivers checkmate and Alpha Bat flees the board.
Loading…
The battle, move by move
our hero claims the enemy pawn by landing on D3.
Alpha Bat's pawn falls on D3 and tears the pawn from our hero.
our hero captures the enemy pawn: the knight leaps from G1 to H3.
Alpha Bat answers by moving the bishop from F7 to H5, while our hero slides the knight across the board, from H3 to G1. With dungeon cunning, Alpha Bat brings the pawn to D5.
With a steady hand, our hero brings the pawn to A4; then alpha Bat's knight advances from D7 to B8. our hero advances the rook from A1 to A3.
Alpha Bat's rook reaches E5 and threatens our hero's king.
Without hurry or fear, our hero places the king on F1. From the dark, Alpha Bat pushes the king to F7. our hero claims the enemy pawn by landing on D3.
Alpha Bat answers by moving the pawn from F4 to F3. our hero captures the enemy pawn: the knight leaps from G1 to F3.
With dungeon cunning, Alpha Bat brings the rook to E6. our hero claims the enemy pawn by landing on D4.
Alpha Bat's rook advances from E6 to A6. our hero advances the knight from D4 to F5; then alpha Bat sets the bishop on G5, watching every square.
Without hurry or fear, our hero places the knight on E3. From the dark, Alpha Bat pushes the bishop to H6, and our hero's knight takes F5, leaving E3 behind.
Alpha Bat answers by moving the king from F7 to E6. From D4, our hero's knight forces Alpha Bat to defend.
With dungeon cunning, Alpha Bat brings the king to F6. With a steady hand, our hero brings the knight to B5; then alpha Bat's bishop advances from H5 to E8.
our hero advances the knight from B5 to C7, and right after that alpha Bat sets the bishop on G6, watching every square. our hero captures the pawn on D5 and leaves Alpha Bat in check.
From the dark, Alpha Bat pushes the king to E6. Check: our hero tightens the net by bringing the knight to F4.
Alpha Bat's bishop falls on F4 and tears the knight from our hero.
our hero slides the rook across the board, from D3 to F3; then with dungeon cunning, Alpha Bat brings the bishop to D6. From E3, our hero's rook forces Alpha Bat to defend.
Alpha Bat's king advances from E6 to D7. our hero advances the pawn from B2 to B3; then alpha Bat sets the knight on C6, watching every square.
Without hurry or fear, our hero places the bishop on B2. From the dark, Alpha Bat pushes the rook to A5, and our hero's rook takes H3, leaving E3 behind.
Alpha Bat answers by moving the king from D7 to E6. our hero claims the enemy pawn by landing on H4.
With dungeon cunning, Alpha Bat brings the king to D7. With a steady hand, our hero brings the rook to G4.
Check from Alpha Bat: the bishop plants itself on D3.
our hero advances the king from F1 to G1, and right after that alpha Bat sets the bishop on H7, watching every square. Without hurry or fear, our hero places the rook on G7.
From the dark, Alpha Bat pushes the bishop to C2, while our hero's pawn takes H4, leaving H2 behind. Alpha Bat answers by moving the rook from A5 to D5, and our hero slides the pawn across the board, from F2 to F3.
With dungeon cunning, Alpha Bat brings the bishop to A3. our hero claims the enemy bishop by landing on A3.
Alpha Bat's bishop advances from C2 to D1. our hero captures the pawn on E7 and leaves Alpha Bat in check.
Alpha Bat sets the king on D8, watching every square, while without hurry or fear, our hero places the rook on H7. From the dark, Alpha Bat pushes the knight to B4.
our hero captures the enemy knight: the bishop leaps from A3 to B4.
A cruel blow: Alpha Bat's bishop captures our hero's pawn on B3.
our hero slides the pawn across the board, from H4 to H5. Alpha Bat's rook falls on D2 and tears the pawn from our hero.
With a steady hand, our hero brings the pawn to H6; then alpha Bat's rook advances from D2 to D7. Check: our hero tightens the net by bringing the rook to H8.
Alpha Bat sets the king on C7, watching every square, and without hurry or fear, our hero places the pawn on H7. From the dark, Alpha Bat pushes the king to C6.
From C8, our hero's rook forces Alpha Bat to defend.
Alpha Bat answers by moving the king from C6 to B7. our hero's pawn crowns on H8 and becomes a queen.
Alpha Bat's rook reaches D1 and threatens our hero's king.
With a steady hand, our hero brings the king to F2, and right after that alpha Bat's rook advances from D1 to D7. our hero advances the queen from H8 to E8; then alpha Bat sets the bishop on F7, watching every square.
our hero captures the rook on D7 and leaves Alpha Bat in check.
From the dark, Alpha Bat pushes the king to B6, and our hero's rook takes C5, leaving C8 behind. Alpha Bat answers by moving the bishop from F7 to E6.
our hero captures the bishop on E6 and leaves Alpha Bat in check.
With dungeon cunning, Alpha Bat brings the king to A7. Check: our hero tightens the net by bringing the rook to C7.
Alpha Bat's king advances from A7 to B8. And it is checkmate: our hero ends the game on C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 39 s
- Moves
- 89
- How it ended
- checkmate
- Captures (hero / opponent)
- 12 / 4
- Material captured (hero / opponent)
- 22 / 6
- First capture
- move 0
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (89 moves) lasted longer than 91% of the games on this floor.