Battle chronicle

In the depths of Sewers, our hero faces Bat.

our hero's bishop lands on H6 and defeats Bat's rook!

Checkmate! our hero topples Bat and claims victory.

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The battle, move by move

With a steady hand, our hero brings the pawn to H3, and bat's king advances from E8 to D7. our hero advances the pawn from D2 to D3, while bat sets the king on C7, watching every square.

From C1 to H6, our hero's bishop swallows Bat's rook.

From the dark, Bat pushes the pawn to C4. A clean strike: our hero's pawn topples the pawn on C4.

Bat answers by moving the knight from B7 to C5. From C4 to D5, our hero's pawn swallows Bat's pawn.

With dungeon cunning, Bat brings the knight to A6. With a steady hand, our hero brings the pawn to F3, while bat's pawn advances from A4 to A3.

our hero advances the bishop from H6 to D2, and bat sets the pawn on E3, watching every square. A clean strike: our hero's bishop topples the pawn on E3.

From the dark, Bat pushes the king to D8, and right after that our hero's pawn takes F4, leaving F3 behind. Bat answers by moving the pawn from E5 to E4; then our hero slides the bishop across the board, from E3 to D4.

With dungeon cunning, Bat brings the pawn to B5. With a steady hand, our hero brings the pawn to H4, and bat's knight advances from A6 to B4.

our hero advances the king from E1 to D1, while bat sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on H5.

From the dark, Bat pushes the pawn to A5; then our hero's pawn takes H6, leaving H5 behind. Bat answers by moving the king from C8 to B8, and right after that our hero slides the pawn across the board, from H6 to H7.

With dungeon cunning, Bat brings the king to C8. Promotion: on H8, our hero turns a pawn into a queen.

Bat's king advances from C8 to B7. our hero gives check with the queen on G7.

Bat sets the king on B8, watching every square; then without hurry or fear, our hero places the queen on E7. From the dark, Bat pushes the knight to C6.

By taking the pawn on D6, our hero drives Bat into check.

Bat answers by moving the king from B8 to C8. By taking the knight on C6, our hero drives Bat into check.

With dungeon cunning, Bat brings the king to D8. From C6 to B5, our hero's queen swallows Bat's pawn.

Bat's pawn advances from A5 to A4. A clean strike: our hero's queen topples the pawn on A4.

Bat sets the king on C8, watching every square. From A4 to A3, our hero's queen swallows Bat's pawn.

From the dark, Bat pushes the king to B7; then our hero's queen takes E3, leaving A3 behind. Bat answers by moving the king from B7 to C8.

From E3 to E4, our hero's queen swallows Bat's pawn.

With dungeon cunning, Bat brings the king to B8. With a steady hand, our hero brings the pawn to F5, while bat's king advances from B8 to A8.

our hero advances the queen from E4 to E7, and bat sets the king on B8, watching every square. Without hurry or fear, our hero places the pawn on F6.

From the dark, Bat pushes the king to A8, and right after that our hero's pawn takes F7, leaving F6 behind. Bat answers by moving the king from A8 to B8.

Mate. our hero's queen on F8 leaves Bat with no escape.