Battle chronicle
The duel begins: our hero against Zombie on floor 12.
our hero answers with fury: the bishop leaps from D5 to A8 and captures the enemy rook.
In the end, our hero delivers checkmate and Zombie flees the board.
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The battle, move by move
our hero captures the enemy pawn: the rook leaps from H1 to H5.
Zombie answers by moving the king from E8 to D8. our hero claims the enemy pawn by landing on B5.
With dungeon cunning, Zombie brings the rook to B6. With a steady hand, our hero brings the bishop to E2; then zombie's bishop advances from B7 to C6.
our hero advances the rook from A1 to D1, and right after that zombie sets the rook on B8, watching every square. our hero captures the enemy pawn: the rook leaps from H5 to H6.
From the dark, Zombie pushes the bishop to F7. our hero gives check with the rook on H8.
Zombie answers by moving the bishop from F7 to E8, and our hero slides the rook across the board, from D1 to C1. With dungeon cunning, Zombie brings the rook to B7.
our hero claims the enemy bishop by landing on C6.
Zombie's rook advances from A7 to A8. our hero advances the rook from C6 to C3; then zombie sets the pawn on D5, watching every square.
our hero claims the enemy pawn by landing on G3.
From the dark, Zombie pushes the pawn to A4, and our hero's rook takes D3, leaving G3 behind. Zombie answers by moving the pawn from E7 to E5.
our hero captures the pawn on D5 and leaves Zombie in check.
With dungeon cunning, Zombie brings the king to E7. From H7, our hero's rook forces Zombie to defend.
Zombie's bishop advances from E8 to F7. our hero advances the bishop from E2 to C4, and right after that zombie sets the rook on E8, watching every square.
Without hurry or fear, our hero places the rook on C5. From the dark, Zombie pushes the rook to A8. our hero claims the enemy bishop by landing on F7.
Zombie gives check with the rook on B1.
our hero slides the king across the board, from E1 to E2; then with dungeon cunning, Zombie brings the pawn to A3. our hero gives check with the bishop on D5.
Zombie's king advances from E7 to D8. our hero captures the enemy rook: the bishop leaps from D5 to A8.
Zombie sets the rook on F1, watching every square. our hero claims the enemy rook by landing on F1.
From the dark, Zombie pushes the king to E8. And it is checkmate: our hero ends the game on C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 55 s
- Moves
- 41
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 21 / 0
- First capture
- move 0
Floor 12 statistics
Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 53% of the games on this floor.