Battle chronicle

In the depths of Cursed forest, Alberto C. faces Young Treant.

Alberto C. answers with fury: the king leaps from E1 to D2 and captures the enemy queen.

In the end, Alberto C. delivers checkmate and Young Treant flees the board.

Loading…

The battle, move by move

From C5 to A6, Alberto C.'s knight swallows Young Treant's bishop.

Young Treant's knight advances from B6 to A4. Alberto C. advances the pawn from B2 to B3, while young Treant sets the knight on B2, watching every square.

Without hurry or fear, Alberto C. places the queen on B1. From the dark, Young Treant pushes the pawn to F5.

A clean strike: Alberto C.'s queen topples the knight on B2.

Thanks to Stealth, Alberto C. fools Young Treant on the board.

Young Treant answers by moving the pawn from F5 to F4, and alberto C. slides the pawn across the board, from G3 to G4. Young Treant captures the pawn on D2 and puts Alberto C. in check.

A clean strike: Alberto C.'s king topples the queen on D2.

Young Treant's king advances from G6 to F7, and alberto C. advances the pawn from B3 to B4. Young Treant sets the pawn on G6, watching every square.

Without hurry or fear, Alberto C. places the pawn on B5, and right after that from the dark, Young Treant pushes the pawn to E4. Alberto C.'s pawn takes B6, leaving B5 behind; then young Treant answers by moving the king from F7 to E8.

Alberto C. slides the pawn across the board, from B6 to B7. With dungeon cunning, Young Treant brings the pawn to H5. Promotion: on B8, Alberto C. turns a pawn into a queen.

Young Treant's king advances from E8 to E7. Alberto C. gives check with the queen on B7.

Young Treant sets the king on F6, watching every square. Without hurry or fear, Alberto C. places the rook on B1; then from the dark, Young Treant pushes the pawn to H4.

Alberto C. delivers the final mate from B6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 10 s
Moves
27
How it ended
checkmate
Captures (hero / opponent)
3 / 1
Material captured (hero / opponent)
15 / 1
First capture
move 0
Skills used
1

Floor 22 statistics

Against Young Treant, heroes have won 41% of 174 finished games (71 wins, 103 losses, 0 draws). Average length: 21 moves. Average game time: 1 min 13 s. Most common ending: checkmate.

This game (27 moves) lasted longer than 66% of the games on this floor.

More from floor 22