Battle chronicle
In the depths of Sewers, our hero faces Spider.
our hero answers with fury: the king leaps from B5 to A6 and captures the enemy knight.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
our hero slides the pawn across the board, from D2 to D3. Spider moves the pawn from C3 to B2 and topples our hero's pawn.
A clean strike: our hero's bishop topples the pawn on B2.
Spider's knight advances from E4 to D6. our hero advances the pawn from H2 to H4, and spider sets the knight on G4, watching every square.
Without hurry or fear, our hero places the bishop on C1. From the dark, Spider pushes the pawn to C5, and right after that our hero's pawn takes C4, leaving C2 behind.
Spider answers by moving the pawn from A4 to A3. A clean strike: our hero's bishop topples the pawn on A3.
With dungeon cunning, Spider brings the knight to B7. With a steady hand, our hero brings the knight to F3, and spider's pawn advances from A6 to A5.
A clean strike: our hero's knight topples the pawn on E5.
Spider advances to E5 and claims our knight.
Without hurry or fear, our hero places the bishop on B2. Check from Spider: the knight plants itself on F3.
our hero's king takes E2, leaving E1 behind. our hero activates Backstab and silently removes a threat from Spider.
Spider advances to H4 and claims our pawn.
our hero slides the king across the board, from E2 to D2. Spider's knight reaches F3 and threatens our hero's king.
With a steady hand, our hero brings the king to E3. Spider's knight advances from F3 to E1, and our hero advances the king from E3 to D2.
Spider sets the knight on G2, watching every square. Without hurry or fear, our hero places the king on C3, and right after that from the dark, Spider pushes the knight to F4.
our hero's pawn takes D4, leaving D3 behind; then spider answers by moving the pawn from E7 to E5. A clean strike: our hero's pawn topples the pawn on E5.
With dungeon cunning, Spider brings the pawn to G5, and with a steady hand, our hero brings the king to D2. Spider's knight advances from F4 to E6, while our hero advances the king from D2 to E3.
Spider sets the king on D7, watching every square. Without hurry or fear, our hero places the king on F3; then from the dark, Spider pushes the king to E8.
our hero's king takes G4, leaving F3 behind, and right after that spider answers by moving the pawn from A5 to A4. our hero slides the king across the board, from G4 to F5.
With dungeon cunning, Spider brings the knight to D8. A clean strike: our hero's king topples the pawn on G5.
Spider's knight advances from D8 to C6, and our hero advances the pawn from E5 to E6. Spider sets the knight on E5, watching every square.
Without hurry or fear, our hero places the king on F6, and right after that from the dark, Spider pushes the knight to C6. our hero's king takes F5, leaving F6 behind; then spider answers by moving the knight from B7 to D8.
our hero slides the king across the board, from F5 to E4. With dungeon cunning, Spider brings the king to E7, and with a steady hand, our hero brings the king to D5.
Spider's knight advances from C6 to B8. A clean strike: our hero's king topples the pawn on C5.
Spider advances to E6 and claims our pawn.
Without hurry or fear, our hero places the king on B5; then from the dark, Spider pushes the knight to A6. A clean strike: our hero's king topples the knight on A6.
Spider answers by moving the king from E6 to F5, and our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Spider brings the king to G6, while with a steady hand, our hero brings the pawn to C6.
Spider's king advances from G6 to F7, and our hero advances the pawn from C6 to C7. Spider sets the king on G6, watching every square.
Promotion: on C8, our hero turns a pawn into a queen.
our hero activates Backstab and silently removes a threat from Spider.
From the dark, Spider pushes the king to G5; then our hero's queen takes C2, leaving C8 behind. Spider answers by moving the king from G5 to H4.
By taking the pawn on A4, our hero drives Spider into check.
With dungeon cunning, Spider brings the king to H3. With a steady hand, our hero brings the queen to E4, while spider's king advances from H3 to G3.
our hero advances the bishop from B2 to C1. Spider sets the king on H2, watching every square.
our hero gives check with the queen on F4.
From the dark, Spider pushes the king to H3, and right after that our hero's queen takes F2, leaving F4 behind. Spider answers by moving the king from H3 to G4.
Check: our hero tightens the net by bringing the queen to G2.
With dungeon cunning, Spider brings the king to H4. With a steady hand, our hero brings the bishop to F4, and spider's king advances from H4 to H5.
our hero advances the queen from G2 to G3.
The duel ends in a draw: our hero and Spider withdraw.