Battle chronicle

The duel begins: our hero against Fallen Priest on floor 17.

our hero's knight lands on A3 and defeats Fallen Priest's queen!

Checkmate! our hero topples Fallen Priest and claims victory.

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The battle, move by move

our hero captures the enemy queen: the knight leaps from B1 to A3.

With dungeon cunning, Fallen Priest brings the rook to F6. our hero claims the enemy pawn by landing on D5.

Fallen Priest's bishop advances from A7 to B8. From G8, our hero's queen forces Fallen Priest to defend.

Fallen Priest sets the rook on F8, watching every square, while without hurry or fear, our hero places the queen on H7. From the dark, Fallen Priest pushes the knight to C6.

our hero gives check with the queen on H5.

Fallen Priest answers by moving the rook from F8 to F7, while our hero slides the bishop across the board, from F1 to H3. With dungeon cunning, Fallen Priest brings the pawn to F3.

our hero captures the enemy pawn: the pawn leaps from E2 to F3.

Fallen Priest's knight advances from C6 to D4. our hero gives check with the queen on H8.

Fallen Priest sets the rook on F8, watching every square. From H5, our hero's queen forces Fallen Priest to defend.

From the dark, Fallen Priest pushes the king to D8. Check: our hero tightens the net by bringing the queen to D5.

Fallen Priest answers by moving the king from D8 to C7, and our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Fallen Priest brings the rook to D8.

From E5, our hero's queen forces Fallen Priest to defend.

Fallen Priest's king advances from C7 to B7. our hero captures the pawn on E7 and leaves Fallen Priest in check.

Fallen Priest sets the bishop on C7, watching every square. our hero gives check with the queen on E4.

From the dark, Fallen Priest pushes the king to A7, and our hero's king takes F2, leaving E1 behind. Fallen Priest answers by moving the rook from D8 to D6, while our hero slides the bishop across the board, from H3 to C8.

With dungeon cunning, Fallen Priest brings the rook to E6. And it is checkmate: our hero ends the game on B7.

In that instant, Backstab: one of Fallen Priest's pieces vanishes without a trace.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 23 s
Moves
33
How it ended
checkmate
Captures (hero / opponent)
4 / 0
Material captured (hero / opponent)
12 / 0
First capture
move 0
Skills used
1

Floor 17 statistics

Against Fallen Priest, heroes have won 41% of 86 finished games (35 wins, 37 losses, 14 draws). Average length: 37 moves. Average game time: 2 min 37 s. Most common ending: checkmate.

This game (33 moves) lasted longer than 48% of the games on this floor.

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