Battle chronicle

The duel begins: our hero against Pit Spider on floor 9.

our hero answers with fury: the king leaps from C4 to B5 and captures the enemy rook.

Neither our hero nor Pit Spider claims victory. A draw on the board.

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The battle, move by move

our hero's king takes D2, leaving E1 behind. Pit Spider answers by moving the pawn from B3 to B2, while our hero slides the king across the board, from D2 to C2.

Pit Spider's bishop reaches E4 and threatens our hero's king.

With a steady hand, our hero brings the king to D1. Check from Pit Spider: the rook plants itself on D6.

our hero advances the king from D1 to E1, and right after that pit Spider sets the rook on A6, watching every square. Without hurry or fear, our hero places the king on F1.

Pit Spider's rook reaches A1 and threatens our hero's king.

our hero's king takes E2, leaving F1 behind. Check from Pit Spider: the bishop plants itself on D3.

our hero slides the king across the board, from E2 to D2. Pit Spider gives check with the bishop on C4.

With a steady hand, our hero brings the king to C2, and right after that pit Spider's rook advances from A1 to A3. our hero captures the enemy pawn: the king leaps from C2 to B2.

Pit Spider sets the rook on E3, watching every square, while without hurry or fear, our hero places the king on C2. Pit Spider gives check with the bishop on D3.

our hero's king takes C3, leaving C2 behind. Pit Spider's bishop reaches C2 and threatens our hero's king.

our hero claims the enemy bishop by landing on C2.

With dungeon cunning, Pit Spider brings the pawn to H5. With a steady hand, our hero brings the king to C1; then pit Spider's knight advances from A7 to B5.

our hero advances the king from C1 to B1, and right after that pit Spider sets the rook on C6, watching every square. Without hurry or fear, our hero places the king on B2.

Check from Pit Spider: the rook plants itself on E2.

our hero's king takes B1, leaving B2 behind. Pit Spider gives check with the rook on E1.

our hero slides the king across the board, from B1 to B2; then with dungeon cunning, Pit Spider brings the rook to E6. With a steady hand, our hero brings the king to B3, and right after that pit Spider's king advances from E8 to F8.

our hero advances the king from B3 to B4; then pit Spider sets the knight on D4, watching every square. Without hurry or fear, our hero places the king on A5.

Pit Spider's rook reaches E5 and threatens our hero's king.

our hero's king takes A4, leaving A5 behind. Pit Spider answers by moving the rook from C6 to C8, while our hero slides the king across the board, from A4 to A3.

Pit Spider gives check with the rook on C3.

With a steady hand, our hero brings the king to B4. Pit Spider's rook reaches B3 and threatens our hero's king.

our hero advances the king from B4 to C4, and right after that pit Spider sets the pawn on D6, watching every square. our hero captures the enemy knight: the king leaps from C4 to D4.

From the dark, Pit Spider pushes the rook to B5, while our hero's king takes C4, leaving D4 behind. Pit Spider answers by moving the rook from E5 to E1.

our hero captures the enemy rook: the king leaps from C4 to B5.

With dungeon cunning, Pit Spider brings the rook to C1. With a steady hand, our hero brings the king to B6, and right after that pit Spider's pawn advances from F4 to F3.

our hero advances the king from B6 to B5; then pit Spider sets the rook on F1, watching every square. Without hurry or fear, our hero places the king on C6.

From the dark, Pit Spider pushes the pawn to D5. our hero captures the enemy pawn: the king leaps from C6 to D5.

Pit Spider answers by moving the king from F8 to G7, while our hero slides the king across the board, from D5 to E4. Pit Spider's rook reaches E1 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from E4 to F3.

Pit Spider's king advances from G7 to H6. our hero advances the king from F3 to F2. Pit Spider gives check with the rook on E2.

our hero captures the enemy rook: the king leaps from F2 to E2.

From the dark, Pit Spider pushes the pawn to E5, while our hero's king takes E3, leaving E2 behind. Pit Spider answers by moving the pawn from E5 to E4.

our hero captures the enemy pawn: the king leaps from E3 to E4.

With dungeon cunning, Pit Spider brings the pawn to G5. With a steady hand, our hero brings the king to F5, and right after that pit Spider's king advances from H6 to H7.

our hero captures the enemy pawn: the king leaps from F5 to G5.

In that instant, Backstab: one of Pit Spider's pieces vanishes without a trace.

Check from Pit Spider: the pawn plants itself on F6.

our hero claims the enemy pawn by landing on F6.

From the dark, Pit Spider pushes the king to G8. our hero's king takes G5, leaving F6 behind, while pit Spider answers by moving the king from G8 to F7.

our hero slides the king across the board, from G5 to H4. With dungeon cunning, Pit Spider brings the king to E7.

our hero captures the enemy pawn: the king leaps from H4 to H3.

Pit Spider's king advances from E7 to E8, and right after that our hero advances the king from H3 to G4. Pit Spider sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on H4, while from the dark, Pit Spider pushes the king to D6. our hero's pawn takes H5, leaving H4 behind, and pit Spider answers by moving the king from D6 to E6.

our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Pit Spider brings the king to F7, and right after that with a steady hand, our hero brings the king to G5.

Pit Spider's king advances from F7 to G8; then our hero advances the king from G5 to G6. Pit Spider sets the king on H8, watching every square.

Without hurry or fear, our hero places the pawn on H7.

The duel ends in a draw: our hero and Pit Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 50 s
Moves
99
How it ended
stalemate
Captures (hero / opponent)
11 / 0
Material captured (hero / opponent)
23 / 0
First capture
move 8
Skills used
1

Floor 9 statistics

Against Pit Spider, heroes have won 45% of 186 finished games (84 wins, 56 losses, 46 draws). Average length: 46 moves. Average game time: 2 min 2 s. Most common ending: checkmate.

This game (99 moves) lasted longer than 94% of the games on this floor.

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