Battle chronicle

our hero draws pieces against Ghoul. The dungeon watches in silence.

our hero's rook lands on H3 and defeats Ghoul's rook!

The duel ends in a draw: our hero and Ghoul withdraw.

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The battle, move by move

A clean strike: our hero's bishop topples the pawn on B5.

Ghoul advances to B5 and claims our bishop.

Without hurry or fear, our hero places the knight on A3. From the dark, Ghoul pushes the king to D7.

A clean strike: our hero's knight topples the pawn on B5.

our hero activates Backstab and silently removes a threat from Ghoul.

Ghoul advances to B5 and claims our knight.

our hero slides the pawn across the board, from B2 to B3. Ghoul moves the pawn from A4 to B3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on B3.

Ghoul's pawn advances from H5 to H4, and our hero advances the pawn from G2 to G3. Ghoul sets the rook on C5, watching every square.

A clean strike: our hero's pawn topples the pawn on H4.

From the dark, Ghoul pushes the rook to F5. our hero's knight takes H3, leaving G1 behind; then ghoul answers by moving the pawn from D6 to D5.

our hero slides the rook across the board, from H1 to G1. With dungeon cunning, Ghoul brings the pawn to D4, and with a steady hand, our hero brings the pawn to C3.

Ghoul moves the pawn from D4 to C3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on C3.

Ghoul sets the knight on B5, watching every square. Without hurry or fear, our hero places the king on D2.

Ghoul moves the knight from B5 to C3 and topples our hero's pawn.

A clean strike: our hero's king topples the knight on C3.

Ghoul answers by moving the king from D7 to D6, and our hero slides the rook across the board, from G1 to G5. Check from Ghoul: the rook plants itself on F3.

With a steady hand, our hero brings the king to D4. Ghoul advances to H3 and claims our knight.

our hero advances the rook from G5 to G3; then ghoul sets the king on E7, watching every square. A clean strike: our hero's rook topples the rook on H3.

From the dark, Ghoul pushes the pawn to F5. our hero's rook takes F3, leaving H3 behind; then ghoul answers by moving the pawn from B7 to B6.

A clean strike: our hero's rook topples the pawn on F5.

With dungeon cunning, Ghoul brings the king to D6. our hero gives check with the rook on D5.

Ghoul's king advances from D6 to E7, while our hero advances the rook from D5 to B5. Ghoul sets the king on E6, watching every square.

By taking the pawn on B6, our hero drives Ghoul into check.

From the dark, Ghoul pushes the king to D7. our hero's pawn takes B4, leaving B3 behind, and right after that ghoul answers by moving the king from D7 to C7.

our hero slides the pawn across the board, from B4 to B5. With dungeon cunning, Ghoul brings the king to C8, while with a steady hand, our hero brings the king to C5.

Ghoul's king advances from C8 to D8. our hero gives check with the rook on D6.

Ghoul sets the king on C7, watching every square. From B6, our hero's pawn forces Ghoul to defend.

From the dark, Ghoul pushes the king to B7. Check: our hero tightens the net by bringing the rook to D7.

Ghoul answers by moving the king from B7 to A8. our hero gives check with the pawn on B7.

With dungeon cunning, Ghoul brings the king to B8, and with a steady hand, our hero brings the pawn to H5. Ghoul's king advances from B8 to A7.

Promotion: on B8, our hero turns a pawn into a queen.

Ghoul sets the king on A6, watching every square. Without hurry or fear, our hero places the rook on D5; then from the dark, Ghoul pushes the king to A5.

From B4, our hero's queen forces Ghoul to defend.

Ghoul answers by moving the king from A5 to A6, and our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Ghoul brings the king to A7.

our hero gives check with the queen on B6.

Ghoul's king advances from A7 to A8, and our hero advances the rook from D5 to D7.

Draw. The dungeon keeps the names of our hero and Ghoul.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 35 s
Moves
71
How it ended
stalemate
Captures (hero / opponent)
9 / 6
Material captured (hero / opponent)
15 / 12
First capture
move 0
Skills used
1

Floor 16 statistics

Against Ghoul, heroes have won 51% of 98 finished games (50 wins, 36 losses, 12 draws). Average length: 41 moves. Average game time: 2 min 16 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 87% of the games on this floor.

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